#ifndef GRAPHICSLOADER_H
#define GRAPHICSLOADER_H
-#ifdef __GNUG__
-#pragma interface
-#endif
-
#include "GraphicsTypes.h"
#include "LString.h"
///
bool empty() const { return filename().empty(); }
- /// We are explicit about when we begin the loading process.
- void startLoading() const;
-
- /** starting loading of the image is conditional upon the
- * inset being visible or not.
+ /** starting loading of the image is done by a urgency-based
+ * decision. Here we only call LoaderQueue::touch to request it.
*/
- void startLoading(Inset const &, BufferView const &) const;
+ void startLoading() const;
/** Monitor any changes to the file.
* There is no point monitoring the file before startLoading() is