// -*- C++ -*-
/**
- * \file GraphicsLoader.h
+ * \file GraphicsLoader.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
- * \author Angus Leeming
+ * \author Angus Leeming
*
- * Full author contact details are available in file CREDITS
+ * Full author contact details are available in file CREDITS.
*
- * The public face of the graphics cache.
+ * The public face of the graphics cache.
*
* * The user supplies an image file and the display parameters.
* * He can change the file or the display parameters through a reset() method.
* * When (status() == Ready), he can use image() to access the loaded image
* and pass it to the Painter.
*
- * What could be simpler?
+ * What could be simpler?
*/
#ifndef GRAPHICSLOADER_H
#define GRAPHICSLOADER_H
#include "GraphicsTypes.h"
-#include "LString.h"
-#include <boost/signals/signal0.hpp>
#include <boost/scoped_ptr.hpp>
-
-class Inset;
+#include <boost/signal.hpp>
namespace lyx {
+
+namespace support { class FileName; }
+
namespace graphics {
class Image;
/// Must use the reset methods to make this instance usable.
Loader();
/// The image is not transformed, just displayed as-is.
- Loader(string const & file_with_path, DisplayType = ColorDisplay);
+ Loader(support::FileName const & file_with_path, DisplayType = ColorDisplay);
/// The image is transformed before display.
- Loader(string const & file_with_path, Params const &);
+ Loader(support::FileName const & file_with_path, Params const &);
///
Loader(Loader const &);
Loader & operator=(Loader const &);
/// The file can be changed, or the display params, or both.
- void reset(string const & file_with_path,
+ void reset(support::FileName const & file_with_path,
DisplayType = ColorDisplay) const;
///
- void reset(string const & file_with_path, Params const &) const;
+ void reset(support::FileName const & file_with_path, Params const &) const;
///
void reset(Params const &) const;
/// Returns the absolute path of the loaded (loading?) file.
- string const & filename() const;
+ support::FileName const & filename() const;
///
- bool empty() const { return filename().empty(); }
/** starting loading of the image is done by a urgency-based
* decision. Here we only call LoaderQueue::touch to request it.
/** Connect and you'll be informed when the loading status of the image
* changes.
*/
- typedef boost::signal0<void>::slot_type slot_type;
+ typedef boost::signal<void()> sig_type;
+ typedef sig_type::slot_type slot_type;
///
boost::signals::connection connect(slot_type const &) const;