#include "GraphicsImage.h"
#include "GraphicsParams.h"
#include "GraphicsCache.h"
-#include "support/debug.h"
+#include "support/debug.h"
#include "support/Timeout.h"
#include <boost/bind.hpp>
#include <set>
#include <queue>
-using std::string;
-using std::endl;
-using std::list;
-
+using namespace std;
+using namespace lyx::support;
namespace lyx {
namespace graphics {
-using support::FileName;
/////////////////////////////////////////////////////////////////////
//
/// This class is a singleton class... use LoaderQueue::get() instead
LoaderQueue();
/// The in-progress loading queue (elements are unique here).
- std::list<Cache::ItemPtr> cache_queue_;
+ list<Cache::ItemPtr> cache_queue_;
/// Used to make the insertion of new elements faster.
- std::set<Cache::ItemPtr> cache_set_;
+ set<Cache::ItemPtr> cache_set_;
/// Newly touched elements go here. loadNext moves them to cache_queue_
- std::queue<Cache::ItemPtr> bucket_;
+ queue<Cache::ItemPtr> bucket_;
///
Timeout timer;
///
list<Cache::ItemPtr>::iterator
end = cache_queue_.end();
- it = std::find(it, end, item);
+ it = find(it, end, item);
if (it != end)
cache_queue_.erase(it);
}