#define GRAPHICSCACHEITEM_H
#include "GraphicsTypes.h"
-#include "support/std_string.h"
#include <boost/utility.hpp>
#include <boost/scoped_ptr.hpp>
-#include <boost/signals/signal0.hpp>
+#include <boost/signal.hpp>
-class InsetGraphics;
namespace lyx {
+
+namespace support { class FileName; }
+
namespace graphics {
class Image;
class CacheItem : boost::noncopyable {
public:
///
- CacheItem(string const & file);
+ CacheItem(support::FileName const & file);
/// Define an empty d-tor out-of-line to keep boost::scoped_ptr happy.
~CacheItem();
///
- string const & filename() const;
+ support::FileName const & filename() const;
/// It's in the cache. Now start the loading process.
void startLoading() const;
/** Connect and you'll be informed when the loading status of the image
* changes.
*/
- typedef boost::signal0<void>::slot_type slot_type;
+ typedef boost::signal<void()> sig_type;
+ typedef sig_type::slot_type slot_type;
///
boost::signals::connection connect(slot_type const &) const;