#include "GraphicsTypes.h"
-#include <boost/signal.hpp>
+#include <boost/signals2.hpp>
namespace lyx {
///
support::FileName const & filename() const;
+ /// Try to load a display format.
+ bool tryDisplayFormat() const;
+
/// It's in the cache. Now start the loading process.
void startLoading() const;
/** Connect and you'll be informed when the loading status of the image
* changes.
*/
- typedef boost::signal<void()> sig_type;
+ typedef boost::signals2::signal<void()> sig_type;
typedef sig_type::slot_type slot_type;
///
- boost::signals::connection connect(slot_type const &) const;
+ boost::signals2::connection connect(slot_type const &) const;
private:
/// noncopyable