]> git.lyx.org Git - lyx.git/blobdiff - src/frontends/xforms/form_ref.C
More pref work from Angus
[lyx.git] / src / frontends / xforms / form_ref.C
index cc7e8af9f9da9c3abc4a0eaec81902244f471127..932494f9343bb98114f25daaba31986c94a17062 100644 (file)
@@ -26,35 +26,39 @@ FD_form_ref * FormRef::build_ref()
   fdui->form->u_vdata = this;
   obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 340, "");
   fdui->browser = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 10, 270, 280, "");
+    fl_set_object_lalign(obj, FL_ALIGN_TOP);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
     fl_set_object_resize(obj, FL_RESIZE_X);
     fl_set_object_callback(obj, C_FormBaseInputCB, 2);
-  fdui->update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 300, 90, 30, _("Update"));
-    fl_set_button_shortcut(obj, scex(_("Update|#U#u")), 1);
+  fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 300, 90, 30, idex(_("Update|#U")));
+    fl_set_button_shortcut(obj, scex(_("Update|#U")), 1);
     fl_set_object_resize(obj, FL_RESIZE_NONE);
     fl_set_object_callback(obj, C_FormBaseInputCB, 3);
-  fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 300, 30, 30, _("Sort"));
+  fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 300, 30, 30, idex(_("Sort|#S")));
+    fl_set_button_shortcut(obj, scex(_("Sort|#S")), 1);
     fl_set_object_lalign(obj, FL_ALIGN_RIGHT);
     fl_set_object_resize(obj, FL_RESIZE_NONE);
     fl_set_object_callback(obj, C_FormBaseInputCB, 3);
-  fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, _("Name:"));
+  fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, idex(_("Name:|#N")));
+    fl_set_button_shortcut(obj, scex(_("Name:|#N")), 1);
     fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
-  fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Reference:"));
+  fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Ref:"));
     fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
-  fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, _("Reference type"));
-    fl_set_object_shortcut(obj, scex(_("Reference type|#t")), 1);
+  fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, idex(_("Reference type|#R")));
+    fl_set_button_shortcut(obj, scex(_("Reference type|#R")), 1);
     fl_set_object_boxtype(obj, FL_FRAME_BOX);
     fl_set_object_lalign(obj, FL_ALIGN_TOP);
     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
     fl_set_object_callback(obj, C_FormBaseInputCB, 4);
-  fdui->go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, _("Goto reference"));
+  fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, idex(_("Goto reference|#G")));
     fl_set_button_shortcut(obj, scex(_("Goto reference|#G")), 1);
     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
     fl_set_object_callback(obj, C_FormBaseInputCB, 1);
-  fdui->ok = obj = fl_add_button(FL_RETURN_BUTTON, 330, 300, 90, 30, _("OK"));
+  fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 330, 300, 90, 30, _("OK"));
     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
     fl_set_object_callback(obj, C_FormBaseOKCB, 0);
-  fdui->cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, _("Cancel"));
+  fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, idex(_("Cancel|#C^[")));
+    fl_set_button_shortcut(obj, scex(_("Cancel|#C^[")), 1);
     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
     fl_set_object_callback(obj, C_FormBaseCancelCB, 0);
   fl_end_form();