fdui->form->u_vdata = this;
obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 340, "");
fdui->browser = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 10, 270, 280, "");
+ fl_set_object_lalign(obj, FL_ALIGN_TOP);
fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
fl_set_object_resize(obj, FL_RESIZE_X);
fl_set_object_callback(obj, C_FormBaseInputCB, 2);
- fdui->update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 300, 90, 30, _("Update"));
- fl_set_button_shortcut(obj, scex(_("Update|#U#u")), 1);
+ fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 300, 90, 30, idex(_("Update|#U")));
+ fl_set_button_shortcut(obj, scex(_("Update|#U")), 1);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fl_set_object_callback(obj, C_FormBaseInputCB, 3);
- fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 300, 30, 30, _("Sort"));
+ fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 300, 30, 30, idex(_("Sort|#S")));
+ fl_set_button_shortcut(obj, scex(_("Sort|#S")), 1);
fl_set_object_lalign(obj, FL_ALIGN_RIGHT);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fl_set_object_callback(obj, C_FormBaseInputCB, 3);
- fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, _("Name:"));
+ fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, idex(_("Name:|#N")));
+ fl_set_button_shortcut(obj, scex(_("Name:|#N")), 1);
fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
- fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Reference:"));
+ fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Ref:"));
fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
- fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, _("Reference type"));
- fl_set_object_shortcut(obj, scex(_("Reference type|#t")), 1);
+ fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, idex(_("Reference type|#R")));
+ fl_set_button_shortcut(obj, scex(_("Reference type|#R")), 1);
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lalign(obj, FL_ALIGN_TOP);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseInputCB, 4);
- fdui->go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, _("Goto reference"));
+ fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, idex(_("Goto reference|#G")));
fl_set_button_shortcut(obj, scex(_("Goto reference|#G")), 1);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseInputCB, 1);
- fdui->ok = obj = fl_add_button(FL_RETURN_BUTTON, 330, 300, 90, 30, _("OK"));
+ fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 330, 300, 90, 30, _("OK"));
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseOKCB, 0);
- fdui->cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, _("Cancel"));
+ fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, idex(_("Cancel|#C^[")));
+ fl_set_button_shortcut(obj, scex(_("Cancel|#C^[")), 1);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseCancelCB, 0);
fl_end_form();