]> git.lyx.org Git - lyx.git/blobdiff - src/frontends/xforms/form_ref.C
Bugfixes: checkboxes to radiobuttons (from J�rgen S) and remove a little
[lyx.git] / src / frontends / xforms / form_ref.C
index ceade206bc1c5b2c5c6092a8e238c931bcfce4da..0986d4d944107e15837ca3d9bec60803e0c627e2 100644 (file)
@@ -1,6 +1,6 @@
 // File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext
 #include <config.h>
-#include "lyx_gui_misc.h"
+#include "xforms_helpers.h"
 #include "gettext.h"
 
 /* Form definition file generated with fdesign. */
@@ -12,7 +12,7 @@
 
 FD_form_ref::~FD_form_ref()
 {
-  if (form->visible ) fl_hide_form( form );
+  if ( form->visible ) fl_hide_form( form );
   fl_free_form( form );
 }
 
@@ -22,45 +22,84 @@ FD_form_ref * FormRef::build_ref()
   FL_OBJECT *obj;
   FD_form_ref *fdui = new FD_form_ref;
 
-  fdui->form = fl_bgn_form(FL_NO_BOX, 530, 340);
+  fdui->form = fl_bgn_form(FL_NO_BOX, 530, 380);
   fdui->form->u_vdata = this;
-  obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 340, "");
-  fdui->browser = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 10, 270, 280, "");
+  obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 380, "");
+  {
+    char const * const dummy = N_("Buffer|#B");
+    fdui->choice_buffer = obj = fl_add_choice(FL_NORMAL_CHOICE, 105, 10, 350, 30, idex(_(dummy)));
+    fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+  }
+    fl_set_object_boxtype(obj, FL_FRAME_BOX);
+    fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
+    fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+  fdui->browser_refs = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 50, 270, 240, "");
     fl_set_object_lalign(obj, FL_ALIGN_TOP);
-    fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
-    fl_set_object_resize(obj, FL_RESIZE_X);
-    fl_set_object_callback(obj, C_FormBaseInputCB, 2);
-  fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 300, 90, 30, idex(_("Update|#U")));
-    fl_set_button_shortcut(obj, scex(_("Update|#U")), 1);
-    fl_set_object_resize(obj, FL_RESIZE_NONE);
-    fl_set_object_callback(obj, C_FormBaseInputCB, 3);
-  fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 300, 30, 30, idex(_("Sort|#S")));
-    fl_set_button_shortcut(obj, scex(_("Sort|#S")), 1);
+    fl_set_object_gravity(obj, FL_NorthWest, FL_South);
+    fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+  {
+    char const * const dummy = N_("Update|#U");
+    fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 300, 100, 30, idex(_(dummy)));
+    fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+  }
+    fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
+    fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+  {
+    char const * const dummy = N_("Sort|#S");
+    fdui->check_sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 130, 300, 30, 30, idex(_(dummy)));
+    fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+  }
     fl_set_object_lalign(obj, FL_ALIGN_RIGHT);
-    fl_set_object_resize(obj, FL_RESIZE_NONE);
-    fl_set_object_callback(obj, C_FormBaseInputCB, 3);
-  fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, idex(_("Name:|#N")));
-    fl_set_button_shortcut(obj, scex(_("Name:|#N")), 1);
+    fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
+    fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+  {
+    char const * const dummy = N_("Name:|#N");
+    fdui->input_name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 50, 150, 40, idex(_(dummy)));
+    fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+  }
     fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
-  fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Ref:"));
+  fdui->input_ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 100, 150, 40, _("Ref:"));
     fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
-  fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, idex(_("Reference type|#R")));
-    fl_set_button_shortcut(obj, scex(_("Reference type|#R")), 1);
+  {
+    char const * const dummy = N_("Reference type|#R");
+    fdui->choice_type = obj = fl_add_choice(FL_NORMAL_CHOICE, 370, 170, 150, 40, idex(_(dummy)));
+    fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+  }
     fl_set_object_boxtype(obj, FL_FRAME_BOX);
     fl_set_object_lalign(obj, FL_ALIGN_TOP);
     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
-    fl_set_object_callback(obj, C_FormBaseInputCB, 4);
-  fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, idex(_("Goto reference|#G")));
-    fl_set_button_shortcut(obj, scex(_("Goto reference|#G")), 1);
+    fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+  {
+    char const * const dummy = N_("Goto reference|#G");
+    fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 370, 220, 150, 40, idex(_(dummy)));
+    fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+  }
     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
-    fl_set_object_callback(obj, C_FormBaseInputCB, 1);
-  fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 330, 300, 90, 30, _("OK"));
+    fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+  {
+    char const * const dummy = N_("Restore|#R");
+    fdui->button_restore = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 340, 100, 30, idex(_(dummy)));
+    fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+  }
+    fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
+    fl_set_object_callback(obj, C_FormBaseRestoreCB, 0);
+  fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 230, 340, 90, 30, _("OK"));
     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
     fl_set_object_callback(obj, C_FormBaseOKCB, 0);
-  fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, idex(_("Cancel|#C^[")));
-    fl_set_button_shortcut(obj, scex(_("Cancel|#C^[")), 1);
+  {
+    char const * const dummy = N_("Cancel|^[");
+    fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 340, 90, 30, idex(_(dummy)));
+    fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+  }
     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
     fl_set_object_callback(obj, C_FormBaseCancelCB, 0);
+  {
+    char const * const dummy = N_("Apply|#A");
+    fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 330, 340, 90, 30, idex(_(dummy)));
+    fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+  }
+    fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
+    fl_set_object_callback(obj, C_FormBaseApplyCB, 0);
   fl_end_form();
 
   fdui->form->fdui = fdui;