// File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext
#include <config.h>
-#include "lyx_gui_misc.h"
+#include "xforms_helpers.h"
#include "gettext.h"
/* Form definition file generated with fdesign. */
FD_form_ref::~FD_form_ref()
{
- if( form->visible ) fl_hide_form( form );
+ if ( form->visible ) fl_hide_form( form );
fl_free_form( form );
}
FL_OBJECT *obj;
FD_form_ref *fdui = new FD_form_ref;
- fdui->form = fl_bgn_form(FL_NO_BOX, 530, 340);
+ fdui->form = fl_bgn_form(FL_NO_BOX, 530, 380);
fdui->form->u_vdata = this;
- obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 340, "");
- fdui->browser = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 10, 270, 280, "");
- fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
- fl_set_object_resize(obj, FL_RESIZE_X);
- fl_set_object_callback(obj, C_FormBaseInputCB, 2);
- fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 300, 90, 30, _("Update"));
- fl_set_button_shortcut(obj, scex(_("Update|#U#u")), 1);
- fl_set_object_resize(obj, FL_RESIZE_NONE);
- fl_set_object_callback(obj, C_FormBaseInputCB, 3);
- fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 300, 30, 30, _("Sort"));
+ obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 380, "");
+ {
+ char const * const dummy = N_("Buffer|#B");
+ fdui->choice_buffer = obj = fl_add_choice(FL_NORMAL_CHOICE, 105, 10, 350, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
+ fl_set_object_boxtype(obj, FL_FRAME_BOX);
+ fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
+ fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+ fdui->browser_refs = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 50, 270, 240, "");
+ fl_set_object_lalign(obj, FL_ALIGN_TOP);
+ fl_set_object_gravity(obj, FL_NorthWest, FL_South);
+ fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+ {
+ char const * const dummy = N_("Update|#U");
+ fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 300, 100, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
+ fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
+ fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+ {
+ char const * const dummy = N_("Sort|#S");
+ fdui->check_sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 130, 300, 30, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
fl_set_object_lalign(obj, FL_ALIGN_RIGHT);
- fl_set_object_resize(obj, FL_RESIZE_NONE);
- fl_set_object_callback(obj, C_FormBaseInputCB, 3);
- fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, _("Name:"));
+ fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
+ fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+ {
+ char const * const dummy = N_("Name:|#N");
+ fdui->input_name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 50, 150, 40, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
- fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Reference:"));
+ fdui->input_ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 100, 150, 40, _("Ref:"));
fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
- fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, _("Reference type"));
- fl_set_object_shortcut(obj, scex(_("Reference type|#t")), 1);
+ {
+ char const * const dummy = N_("Reference type|#R");
+ fdui->choice_type = obj = fl_add_choice(FL_NORMAL_CHOICE, 370, 170, 150, 40, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lalign(obj, FL_ALIGN_TOP);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
- fl_set_object_callback(obj, C_FormBaseInputCB, 4);
- fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, _("Goto reference"));
- fl_set_button_shortcut(obj, scex(_("Goto reference|#G")), 1);
+ fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+ {
+ char const * const dummy = N_("Goto reference|#G");
+ fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 370, 220, 150, 40, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
- fl_set_object_callback(obj, C_FormBaseInputCB, 1);
- fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 330, 300, 90, 30, _("OK"));
+ fl_set_object_callback(obj, C_FormBaseInputCB, 0);
+ {
+ char const * const dummy = N_("Restore|#R");
+ fdui->button_restore = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 340, 100, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
+ fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
+ fl_set_object_callback(obj, C_FormBaseRestoreCB, 0);
+ fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 230, 340, 90, 30, _("OK"));
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseOKCB, 0);
- fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, _("Cancel"));
+ {
+ char const * const dummy = N_("Cancel|^[");
+ fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 340, 90, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseCancelCB, 0);
+ {
+ char const * const dummy = N_("Apply|#A");
+ fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 330, 340, 90, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
+ fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
+ fl_set_object_callback(obj, C_FormBaseApplyCB, 0);
fl_end_form();
fdui->form->fdui = fdui;