fdui->form = fl_bgn_form(FL_NO_BOX, 520, 100);
fdui->form->u_vdata = this;
obj = fl_add_box(FL_UP_BOX, 0, 0, 520, 100, "");
- fdui->input_key = obj = fl_add_input(FL_NORMAL_INPUT, 90, 10, 420, 30, _("Keyword"));
- fl_set_input_shortcut(obj, scex(_("Keyword|#K")), 1);
+ {
+ char const * const dummy = N_("Keyword|#K");
+ fdui->input_key = obj = fl_add_input(FL_NORMAL_INPUT, 90, 10, 420, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_resize(obj, FL_RESIZE_X);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseApplyCB, 0);
{
- char const * const dummy = N_("Cancel|#C^[");
+ char const * const dummy = N_("Cancel|^[");
fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 410, 60, 100, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}