// File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext
#include <config.h>
-#include "lyx_gui_misc.h"
+#include "xforms_helpers.h"
#include "gettext.h"
/* Form definition file generated with fdesign. */
fl_set_object_gravity(obj, FL_NorthWest, FL_SouthEast);
{
char const * const dummy = N_("File|#F");
- fdui->input_filename = obj = fl_add_input(FL_NORMAL_INPUT, 90, 20, 280, 30, idex(_(dummy)));
+ fdui->input_filename = obj = fl_add_input(FL_NORMAL_INPUT, 90, 20, 270, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
{
- char const * const dummy = N_("Browse|#B");
- fdui->button_browse = obj = fl_add_button(FL_NORMAL_BUTTON, 380, 20, 90, 30, idex(_(dummy)));
+ char const * const dummy = N_("Browse...|#B");
+ fdui->button_browse = obj = fl_add_button(FL_NORMAL_BUTTON, 370, 20, 100, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
- fdui->choice_width_units = obj = fl_add_choice(FL_NORMAL_CHOICE2, 180, 80, 65, 30, "");
+ fdui->choice_width_units = obj = fl_add_choice(FL_NORMAL_CHOICE, 180, 80, 65, 30, "");
+ fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
{
char const * const dummy = N_("Height|#H");
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
- fdui->choice_height_units = obj = fl_add_choice(FL_NORMAL_CHOICE2, 180, 120, 65, 30, "");
+ fdui->choice_height_units = obj = fl_add_choice(FL_NORMAL_CHOICE, 180, 120, 65, 30, "");
+ fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
{
char const * const dummy = N_("Scale|#S");
fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
obj = fl_add_labelframe(FL_ENGRAVED_FRAME, 270, 70, 200, 70, _("Rotation"));
{
- char const * const dummy = N_("Angle|#A");
+ char const * const dummy = N_("Angle|#n");
fdui->input_rotate_angle = obj = fl_add_input(FL_INT_INPUT, 340, 90, 70, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
obj = fl_add_labelframe(FL_ENGRAVED_FRAME, 20, 230, 450, 90, _("Subcaption"));
{
- char const * const dummy = N_("Subcaption|#S");
+ char const * const dummy = N_("Subcaption|#u");
fdui->check_subcaption = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 110, 240, 30, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
{
char const * const dummy = N_("Restore|#R");
- fdui->button_restore = obj = fl_add_button(FL_NORMAL_BUTTON, 20, 350, 90, 30, idex(_(dummy)));
+ fdui->button_restore = obj = fl_add_button(FL_NORMAL_BUTTON, 20, 350, 100, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);