/**
* \file bmtable.h
- * Copyright 2002 the LyX Team
- * Copyright 1995-1996 Alejandro Aguilar Sierra
- * Read the file COPYING
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
+ *
+ * Full author contact details are available in file CREDITS.
*/
-/* A bitmap table uses a single bitmap to simulate a 2d array
- * of bitmap buttons. It can be used to build bitmap menus.
+/** A bitmap table uses a single bitmap to simulate a 2d array
+ * of bitmap buttons. It can be used to build bitmap menus.
*/
#ifndef BMTABLE_H
-#define BMTABLE_H
+#define BMTABLE_H
-#ifdef __GNUG__
-#pragma interface
-#endif
-#include FORMS_H_LOCATION
+#include "lyx_forms.h"
#if defined(__cplusplus)
extern "C"
/**/
-FL_OBJECT *fl_create_bmtable(int, FL_Coord, FL_Coord,
+FL_OBJECT *fl_create_bmtable(int, FL_Coord, FL_Coord,
FL_Coord, FL_Coord, char const *);
/**/
-FL_OBJECT *fl_add_bmtable(int, FL_Coord, FL_Coord,
+FL_OBJECT *fl_add_bmtable(int, FL_Coord, FL_Coord,
FL_Coord, FL_Coord, char const *);
/** Same as fl_get_button_numb() */
void fl_set_bmtable(FL_OBJECT *, int pushed, int pos);
/** Number of columns and rows, and the background bitmap */
-void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int , unsigned char const *);
+void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int, unsigned char const *);
/**/
void fl_set_bmtable_pixmap_data(FL_OBJECT *, int, int, char **);
/**/
/** The number of items is by default nc x nr, but you can change it */
void fl_set_bmtable_maxitems(FL_OBJECT *, int);
/**/
-int fl_get_bmtable_maxitems(FL_OBJECT *);
+int fl_get_bmtable_maxitems(FL_OBJECT *);
/** Returns the index of the selected item or -1 if none was selected */
int fl_get_bmtable(FL_OBJECT *);
/** Replace an item's sub_bitmap at id position */
-void fl_replace_bmtable_item(FL_OBJECT *ob, int id, int cw, int ch, char *data);
+void fl_replace_bmtable_item(FL_OBJECT *ob, int id, int cw, int ch, char *data);
-/** Get the sub_bitmap from id position. You must alloc memory for the data. */
+/** Get the sub_bitmap from id position. You must alloc memory for the data. */
void fl_get_bmtable_item(FL_OBJECT *ob, int id, int *cw, int *ch, char *data);
/** Returns a pixmap from the table, if available. */
Pixmap fl_get_bmtable_pixmap(FL_OBJECT *);
-/** Draws a single item on a drawable */
+/** Draws a single item on a drawable */
void fl_draw_bmtable_item(FL_OBJECT *ob, int i, Drawable d, int xx, int yy);
/** Free the current bitmap in preparation for installing a new one */
#endif
#endif /* BMTABLE_H */
-