*
* LyX, The Document Processor
* Copyright 1995 Matthias Ettrich.
- * Copyright 1995-2000 The LyX Team.
+ * Copyright 1995-2001 The LyX Team.
*
* This file Copyright 2000 Baruch Even
* ================================================= */
-/*
- * This class simplifies the work with a group of radio buttons,
- * the idea is that you register a bunch of radio buttons with the accompanying
- * value for each radio button and then you get to query or set the active
- * button in a single function call.
- */
#ifndef RADIOBUTTONGROUP_H
#define RADIOBUTTONGROUP_H
+#include <vector>
+#include <utility>
+
+#include FORMS_H_LOCATION
+
#ifdef __GNUG__
#pragma interface
-#endif
+#endif
-#include <vector>
-#include <pair.h>
using std::vector;
using std::pair;
-#include <forms.h>
+/** This class simplifies the work with a group of radio buttons,
+ * the idea is that you register a bunch of radio buttons with the accompanying
+ * value for each radio button and then you get to query or set the active
+ * button in a single function call.
+ * @author Baruch Even
+ */
class RadioButtonGroup {
public:
- /// Constructor. Allocate space for 'n' items in the group.
- RadioButtonGroup(unsigned n = 5) : map(n)
- {};
- /// Destructor. Cleans up.
- ~RadioButtonGroup() {};
-
- /// Register a radio button with it's corresponding value.
- void registerRadioButton(FL_OBJECT *button, int value);
- /// Reset registrations.
- void reset();
-
- // Set the active button.
- void setButton(int value);
-
- // Get the active button.
- int getButton();
-
+ /// Constructor. Allocate space for 'n' items in the group.
+ RadioButtonGroup(unsigned n = 5) : map(n) {};
+
+ /// Register a radio button with it's corresponding value.
+ void registerRadioButton(FL_OBJECT *button, int value);
+ /// Reset registrations.
+ void reset();
+
+ // Set the active button.
+ void setButton(int value);
+
+ // Get the active button.
+ int getButton();
+
private:
- typedef pair<FL_OBJECT *, int> ButtonValuePair;
- typedef vector<ButtonValuePair> ButtonValueMap;
- ButtonValueMap map;
+ ///
+ typedef pair<FL_OBJECT *, int> ButtonValuePair;
+ ///
+ typedef vector<ButtonValuePair> ButtonValueMap;
+ ///
+ ButtonValueMap map;
};
-#endif
+#endif