virtual void apply() {}
/// Build the dialog
virtual void build();
- ///
- virtual void update();
+ /// not needed.
+ virtual void update() {}
/// set suggestions and exit message
virtual void partialUpdate(int);
/// Filter the inputs
virtual ButtonPolicy::SMInput input(FL_OBJECT *, long);
-
- ///
- enum State {
- READY_TO_START,
- STARTED,
- CHECKING,
- STOPPED
- };
- ///
- void updateState(State state);
- ///
- State state_;
};
#endif // FORMSPELLCHECKER_H