struct FD_form_interface;
struct FD_form_language;
struct FD_form_lnf_misc;
-struct FD_form_outer_tab;
+struct FD_form_inner_tab;
struct FD_form_outputs_misc;
struct FD_form_paths;
struct FD_form_preferences;
/// Fdesign generated methods
FD_form_preferences * build_preferences();
///
- FD_form_outer_tab * build_outer_tab();
+ FD_form_inner_tab * build_inner_tab();
///
FD_form_colors * build_colors();
///
/// Real GUI implementation.
boost::scoped_ptr<FD_form_preferences> dialog_;
/// Converters tabfolder
- boost::scoped_ptr<FD_form_outer_tab> converters_tab_;
+ boost::scoped_ptr<FD_form_inner_tab> converters_tab_;
/// reLyX and other import/input stuff
- boost::scoped_ptr<FD_form_outer_tab> inputs_tab_;
+ boost::scoped_ptr<FD_form_inner_tab> inputs_tab_;
/// HCI configuration
- boost::scoped_ptr<FD_form_outer_tab> look_n_feel_tab_;
+ boost::scoped_ptr<FD_form_inner_tab> look_n_feel_tab_;
/// Outputs tabfolder
- boost::scoped_ptr<FD_form_outer_tab> outputs_tab_;
+ boost::scoped_ptr<FD_form_inner_tab> outputs_tab_;
/// Spellchecker, language stuff, etc
- boost::scoped_ptr<FD_form_outer_tab> lang_opts_tab_;
+ boost::scoped_ptr<FD_form_inner_tab> lang_opts_tab_;
/** Flag whether a warning has been posted to the text window.
If so, don't redraw the window when the mouse leaves an object. */