void FormDocument::redraw()
{
- if( form() && form()->visible )
- fl_redraw_form( form() );
+ if (form() && form()->visible)
+ fl_redraw_form(form());
else
return;
FL_FORM * outer_form = fl_get_active_folder(dialog_->tabbed_folder);
if (outer_form && outer_form->visible)
- fl_redraw_form( outer_form );
+ fl_redraw_form(outer_form);
}
} //namespace
-bool FormDocument::input( FL_OBJECT * ob, long data )
+bool FormDocument::input(FL_OBJECT * ob, long data)
{
- State cb = static_cast<State>( data );
+ State cb = static_cast<State>(data);
switch (cb) {
case CHECKCHOICECLASS:
}
-void FormDocument::ChoiceBulletSize(FL_OBJECT * ob, long /*data*/ )
+void FormDocument::ChoiceBulletSize(FL_OBJECT * ob, long /*data*/)
{
BufferParams & param = lv_->buffer()->params;
BufferParams & param = lv_->buffer()->params;
int data = 0;
- if (cb == BULLETDEPTH1 )
+ if (cb == BULLETDEPTH1)
data = 0;
- else if (cb == BULLETDEPTH2 )
+ else if (cb == BULLETDEPTH2)
data = 1;
- else if (cb == BULLETDEPTH3 )
+ else if (cb == BULLETDEPTH3)
data = 2;
- else if (cb == BULLETDEPTH4 )
+ else if (cb == BULLETDEPTH4)
data = 3;
switch (fl_get_button_numb(ob)) {
/* by the user. (eg. standard.xpm, psnfss1.xpm etc...) */
int data = 0;
- if (cb == BULLETPANEL1 )
+ if (cb == BULLETPANEL1)
data = 0;
- else if (cb == BULLETPANEL2 )
+ else if (cb == BULLETPANEL2)
data = 1;
- else if (cb == BULLETPANEL3 )
+ else if (cb == BULLETPANEL3)
data = 2;
- else if (cb == BULLETPANEL4 )
+ else if (cb == BULLETPANEL4)
data = 3;
- else if (cb == BULLETPANEL5 )
+ else if (cb == BULLETPANEL5)
data = 4;
- else if (cb == BULLETPANEL6 )
+ else if (cb == BULLETPANEL6)
data = 5;
if (data != current_bullet_panel) {
}
-void FormDocument::BulletBMTable(FL_OBJECT * ob, long /*data*/ )
+void FormDocument::BulletBMTable(FL_OBJECT * ob, long /*data*/)
{
/* handle the user input by setting the current bullet depth's pixmap */
/* to that extracted from the current chosen position of the BMTable */