private:
///
enum State {
- ///
- DOWN,
- ///
- UP,
- ///
- DELETE,
- ///
- ADD,
- ///
- BIBBRSR,
- ///
- CITEBRSR,
- ///
ON,
///
OFF
/// Build the dialog
virtual void build();
/// Filter the inputs
- virtual bool input( FL_OBJECT *, long );
+ virtual bool input(FL_OBJECT *, long);
/// Update dialog before showing it
virtual void update();
/// Apply from dialog (modify or create inset)
virtual FL_FORM * form() const;
///
- void updateBrowser( FL_OBJECT *, std::vector<string> const & ) const;
- ///
- void setBibButtons( State ) const;
+ void updateBrowser(FL_OBJECT *, std::vector<string> const &) const;
///
- void setCiteButtons( State ) const;
+ void setBibButtons(State) const;
///
- void setSize( int, bool ) const;
+ void setCiteButtons(State) const;
///
+ void setSize(int, bool) const;
+ /// Type definition from the fdesign produced header file.
FD_form_citation * build_citation();
/// Real GUI implementation.