#include "FormDialogView.h"
#include "ControlCharacter.h" // for ControlCharacter enum
-struct LColor_color;
+#include "LColor.h"
+
+namespace lyx {
+namespace frontend {
+
struct FD_character;
/**
virtual ButtonPolicy::SMInput input(FL_OBJECT *, long);
///
- std::vector<LyXFont::FONT_FAMILY> family_;
+ std::vector<LyXFont::FONT_FAMILY> family_;
///
- std::vector<LyXFont::FONT_SERIES> series_;
+ std::vector<LyXFont::FONT_SERIES> series_;
///
- std::vector<LyXFont::FONT_SHAPE> shape_;
+ std::vector<LyXFont::FONT_SHAPE> shape_;
///
- std::vector<LyXFont::FONT_SIZE> size_;
+ std::vector<LyXFont::FONT_SIZE> size_;
///
- std::vector<frnt::FONT_STATE> bar_;
+ std::vector<FONT_STATE> bar_;
///
- std::vector<LColor_color> color_;
+ std::vector<LColor_color> color_;
///
- std::vector<std::string> lang_;
+ std::vector<std::string> lang_;
};
+} // namespace frontend
+} // namespace lyx
+
#endif