#include "FormDialogView.h"
#include "ControlCharacter.h" // for ControlCharacter enum
+struct EnumLColor;
struct FD_character;
/**
///
std::vector<frnt::FONT_STATE> bar_;
///
- std::vector<LColor::color> color_;
+ std::vector<EnumLColor> color_;
///
std::vector<string> lang_;
};