#include "helper_funcs.h"
using std::vector;
-using std::back_inserter;
-using std::transform;
+using namespace character;
typedef FormCB<ControlCharacter, FormDB<FD_form_character> > base_class;
FormCharacter::FormCharacter(ControlCharacter & c)
- : base_class(c, _("Character Layout"))
+ : base_class(c, _("Character Layout"), false)
{}
{
dialog_.reset(build_character());
- vector<ControlCharacter::FamilyPair> const family = getFamilyData();
- vector<ControlCharacter::SeriesPair> const series = getSeriesData();
- vector<ControlCharacter::ShapePair> const shape = getShapeData();
- vector<ControlCharacter::SizePair> const size = getSizeData();
- vector<ControlCharacter::BarPair> const bar = getBarData();
- vector<ControlCharacter::ColorPair> const color = getColorData();
+ vector<FamilyPair> const family = getFamilyData();
+ vector<SeriesPair> const series = getSeriesData();
+ vector<ShapePair> const shape = getShapeData();
+ vector<SizePair> const size = getSizeData();
+ vector<BarPair> const bar = getBarData();
+ vector<ColorPair> const color = getColorData();
vector<string> const language = getLanguageData();
// Store the enums for later
// insert default language box manually
fl_addto_form(dialog_->form);
FL_OBJECT * ob = dialog_->choice_language;
- fl_deactivate_object(dialog_->choice_language);
+ fl_hide_object(dialog_->choice_language);
combo_language2_.reset(new Combox(FL_COMBOX_DROPLIST));
combo_language2_->add(ob->x, ob->y, ob->w, ob->h, 250);
cit != language.end(); ++cit) {
combo_language2_->addto(*cit);
}
- combo_language2_->select_text(*language.begin());
+ combo_language2_->select(*language.begin());
// Manage the ok, apply and cancel/close buttons
bc().setApply(dialog_->button_apply);
bc().setCancel(dialog_->button_close);
- bc().refresh();
bc().addReadOnly(dialog_->check_toggle_all);
}
void FormCharacter::apply()
{
+ if (!form()) return;
+
int pos = fl_get_choice(dialog_->choice_family);
controller().setFamily(family_[pos-1]);
bool const toggleall = fl_get_button(dialog_->check_toggle_all);
controller().setToggleAll(toggleall);
}
+
+namespace {
+
+template<class A>
+typename vector<A>::size_type findPos(vector<A> const & vec, A const & val)
+{
+ vector<A>::const_iterator it =
+ std::find(vec.begin(), vec.end(), val);
+ if (it == vec.end())
+ return 0;
+ return it - vec.begin();
+}
+
+} // namespace anon
+
+void FormCharacter::update()
+{
+ int pos = int(findPos(family_, controller().getFamily()));
+ fl_set_choice(dialog_->choice_family, pos+1);
+
+ pos = int(findPos(series_, controller().getSeries()));
+ fl_set_choice(dialog_->choice_series, pos+1);
+
+ pos = int(findPos(shape_, controller().getShape()));
+ fl_set_choice(dialog_->choice_shape, pos+1);
+
+ pos = int(findPos(size_, controller().getSize()));
+ fl_set_choice(dialog_->choice_size, pos+1);
+
+ pos = int(findPos(bar_, controller().getBar()));
+ fl_set_choice(dialog_->choice_bar, pos+1);
+
+ pos = int(findPos(color_, controller().getColor()));
+ fl_set_choice(dialog_->choice_color, pos+1);
+
+ combo_language2_->select(controller().getLanguage());
+
+ fl_set_button(dialog_->check_toggle_all, controller().getToggleAll());
+}
+
+
+ButtonPolicy::SMInput FormCharacter::input(FL_OBJECT *, long)
+{
+ ButtonPolicy::SMInput activate = ButtonPolicy::SMI_NOOP;
+
+ int pos = fl_get_choice(dialog_->choice_family);
+ if (family_[pos-1] != LyXFont::IGNORE_FAMILY)
+ activate = ButtonPolicy::SMI_VALID;
+
+ pos = fl_get_choice(dialog_->choice_series);
+ if (series_[pos-1] != LyXFont::IGNORE_SERIES)
+ activate = ButtonPolicy::SMI_VALID;
+
+ pos = fl_get_choice(dialog_->choice_shape);
+ if (shape_[pos-1] != LyXFont::IGNORE_SHAPE)
+ activate = ButtonPolicy::SMI_VALID;
+
+ pos = fl_get_choice(dialog_->choice_size);
+ if (size_[pos-1] != LyXFont::IGNORE_SIZE)
+ activate = ButtonPolicy::SMI_VALID;
+
+ pos = fl_get_choice(dialog_->choice_bar);
+ if (bar_[pos-1] != character::IGNORE)
+ activate = ButtonPolicy::SMI_VALID;
+
+ pos = fl_get_choice(dialog_->choice_color);
+ if (color_[pos-1] != LColor::ignore)
+ activate = ButtonPolicy::SMI_VALID;
+
+ string const language = combo_language2_->getline();
+ if (language != _("No change"))
+ activate = ButtonPolicy::SMI_VALID;
+
+ return activate;
+}