/**
* \file FormCharacter.C
- * Copyright 2001 The LyX Team.
- * See the file COPYING.
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
*
- * \author Edwin Leuven, leuven@fee.uva.nl
- * \author Angus Leeming, a.leeming@ic.ac.uk
+ * \author Edwin Leuven
+ * \author Angus Leeming
+ *
+ * Full author contact details are available in file CREDITS
*/
#include <vector>
#include "xformsBC.h"
#include "ControlCharacter.h"
#include "FormCharacter.h"
-#include "form_character.h"
+#include "forms/form_character.h"
#include "gettext.h"
#include "combox.h"
#include "helper_funcs.h"
+#include "xforms_helpers.h"
+#include FORMS_H_LOCATION
+
+#include "frnt_lang.h"
#include "support/lstrings.h"
using std::vector;
using std::find;
-using namespace character;
+using namespace frnt;
-typedef FormCB<ControlCharacter, FormDB<FD_form_character> > base_class;
+typedef FormCB<ControlCharacter, FormDB<FD_character> > base_class;
-FormCharacter::FormCharacter(ControlCharacter & c)
- : base_class(c, _("Character Layout"), false)
+FormCharacter::FormCharacter()
+ : base_class(_("Character Layout"), false)
{}
-void FormCharacter::ComboInputCB(int, void * v, Combox * combox)
+void FormCharacter::ComboInputCB(int, void * v, Combox *)
{
FormCharacter * pre = static_cast<FormCharacter*>(v);
- pre->InputCB(reinterpret_cast<FL_OBJECT *>(combox), 0);
+ // must use input() directly, to avoid treating the Combox
+ // as an FL_OBJECT, leading to a crash (bug 406)
+ pre->bc().input(pre->input(0, 0));
}
void FormCharacter::build()
{
- dialog_.reset(build_character());
+ dialog_.reset(build_character(this));
- vector<FamilyPair> const family = getFamilyData();
- vector<SeriesPair> const series = getSeriesData();
- vector<ShapePair> const shape = getShapeData();
- vector<SizePair> const size = getSizeData();
- vector<BarPair> const bar = getBarData();
- vector<ColorPair> const color = getColorData();
- vector<LanguagePair> const language = getLanguageData();
+ vector<FamilyPair> const family = getFamilyData();
+ vector<SeriesPair> const series = getSeriesData();
+ vector<ShapePair> const shape = getShapeData();
+ vector<SizePair> const size = getSizeData();
+ vector<BarPair> const bar = getBarData();
+ vector<ColorPair> const color = getColorData();
+ vector<LanguagePair> const langs = getLanguageData(true);
// Store the identifiers for later
family_ = getSecond(family);
size_ = getSecond(size);
bar_ = getSecond(bar);
color_ = getSecond(color);
- lang_ = getSecond(language);
+ lang_ = getSecond(langs);
// create a string of entries " entry1 | entry2 | entry3 | entry4 "
// with which to initialise the xforms choice object.
fl_end_form();
// build up the combox entries
- for (vector<LanguagePair>::const_iterator cit = language.begin();
- cit != language.end(); ++cit) {
- combo_language2_->addto(_(cit->first));
+ vector<LanguagePair>::const_iterator it = langs.begin();
+ vector<LanguagePair>::const_iterator end = langs.end();
+ for (; it != end; ++it) {
+ combo_language2_->addto(it->first);
}
combo_language2_->select(1);
if (!form()) return;
int pos = fl_get_choice(dialog_->choice_family);
- controller().setFamily(family_[pos-1]);
+ controller().setFamily(family_[pos - 1]);
pos = fl_get_choice(dialog_->choice_series);
- controller().setSeries(series_[pos-1]);
+ controller().setSeries(series_[pos - 1]);
pos = fl_get_choice(dialog_->choice_shape);
- controller().setShape(shape_[pos-1]);
+ controller().setShape(shape_[pos - 1]);
pos = fl_get_choice(dialog_->choice_size);
- controller().setSize(size_[pos-1]);
+ controller().setSize(size_[pos - 1]);
pos = fl_get_choice(dialog_->choice_bar);
- controller().setBar(bar_[pos-1]);
+ controller().setBar(bar_[pos - 1]);
pos = fl_get_choice(dialog_->choice_color);
- controller().setColor(color_[pos-1]);
+ controller().setColor(color_[pos - 1]);
pos = combo_language2_->get();
- controller().setLanguage(lang_[pos-1]);
+ controller().setLanguage(lang_[pos - 1]);
bool const toggleall = fl_get_button(dialog_->check_toggle_all);
controller().setToggleAll(toggleall);
}
-namespace {
-
-template<class A>
-typename vector<A>::size_type findPos(vector<A> const & vec, A const & val)
-{
- typename vector<A>::const_iterator it =
- find(vec.begin(), vec.end(), val);
- if (it == vec.end())
- return 0;
- return it - vec.begin();
-}
-
-} // namespace anon
-
-
void FormCharacter::update()
{
int pos = int(findPos(family_, controller().getFamily()));
ButtonPolicy::SMInput activate = ButtonPolicy::SMI_NOOP;
int pos = fl_get_choice(dialog_->choice_family);
- if (family_[pos-1] != LyXFont::IGNORE_FAMILY)
+ if (family_[pos - 1] != LyXFont::IGNORE_FAMILY)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_series);
- if (series_[pos-1] != LyXFont::IGNORE_SERIES)
+ if (series_[pos - 1] != LyXFont::IGNORE_SERIES)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_shape);
- if (shape_[pos-1] != LyXFont::IGNORE_SHAPE)
+ if (shape_[pos - 1] != LyXFont::IGNORE_SHAPE)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_size);
- if (size_[pos-1] != LyXFont::IGNORE_SIZE)
+ if (size_[pos - 1] != LyXFont::IGNORE_SIZE)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_bar);
- if (bar_[pos-1] != character::IGNORE)
+ if (bar_[pos - 1] != frnt::IGNORE)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_color);
- if (color_[pos-1] != LColor::ignore)
+ if (color_[pos - 1] != LColor::ignore)
activate = ButtonPolicy::SMI_VALID;
pos = combo_language2_->get();
- if (lang_[pos-1] != "No change")
+ if (lang_[pos - 1] != "No change")
activate = ButtonPolicy::SMI_VALID;
return activate;