/**
* \file screen.C
- * Copyright 2002 the LyX Team
- * Read the file COPYING
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
*
- * \author John Levon <moz@compsoc.man.ac.uk>
+ * \author John Levon
+ *
+ * Full author contact details are available in file CREDITS
+ *
+ * Splash screen code added by Angus Leeming
*/
#ifdef __GNUG__
#include "screen.h"
#include "lyxtext.h"
+#include "lyxrc.h"
#include "lyxrow.h"
#include "BufferView.h"
#include "buffer.h"
#include "language.h"
#include "debug.h"
+// Splash screen-specific stuff
+#include "lyxfont.h"
+#include "version.h"
+
+#include "graphics/GraphicsLoader.h"
+#include "graphics/GraphicsImage.h"
+
+#include "support/filetools.h" // LibFileSearch
+
+#include <boost/utility.hpp>
+#include <boost/bind.hpp>
+#include <boost/signals/trackable.hpp>
+
using std::min;
using std::max;
using std::endl;
+namespace {
+
+class SplashScreen : boost::noncopyable, boost::signals::trackable {
+public:
+ /// This is a singleton class. Get the instance.
+ static SplashScreen const & get();
+ ///
+ grfx::Image const * image() const { return loader_.image(); }
+ ///
+ string const & text() const { return text_; }
+ ///
+ LyXFont const & font() const { return font_; }
+
+private:
+ /** Make the c-tor private so we can control how many objects
+ * are instantiated.
+ */
+ SplashScreen();
+
+ ///
+ grfx::Loader loader_;
+ /// The text to be written on top of the pixmap
+ string const text_;
+ /// in this font...
+ LyXFont font_;
+};
+
+
+SplashScreen const & SplashScreen::get()
+{
+ static SplashScreen singleton;
+ return singleton;
+}
+
+
+SplashScreen::SplashScreen()
+ : text_(lyx_version ? lyx_version : "unknown")
+{
+ if (!lyxrc.show_banner)
+ return;
+
+ string const file = LibFileSearch("images", "banner", "xpm");
+ if (file.empty())
+ return;
+
+ // The font used to display the version info
+ font_.setFamily(LyXFont::SANS_FAMILY);
+ font_.setSeries(LyXFont::BOLD_SERIES);
+ font_.setSize(LyXFont::SIZE_NORMAL);
+ font_.setColor(LColor::yellow);
+
+ // Load up the graphics file
+ loader_.reset(file);
+ // We aren't interested here in when the image is loaded.
+ // If it isn't ready when we want it, then we ignore it.
+// loader_->statusChanged.connect(
+// boost::bind(&SplashScreen::statusChanged, this));
+ if (loader_.status() == grfx::WaitingToLoad)
+ loader_.startLoading();
+}
+
+} // namespace anon
+
LyXScreen::LyXScreen()
: force_clear_(true), cursor_visible_(false)
{
+ // Start loading the pixmap as soon as possible
+ SplashScreen::get();
}
if (!row)
return max(newtop, 0);
- if (cursor.y() - row->baseline() + row->height()
- - top_y >= vheight) {
+ if (cursor.y() - row->baseline() + row->height() - top_y >= vheight) {
if (row->height() < vheight
&& row->height() > vheight / 4) {
newtop = cursor.y()
workarea().workHeight(),
LColor::bottomarea);
-// FIXME: pending GUIIzation / cleanup of graphics cache.
-// We should be using something like this.
-#if 0
- static bool first = true;
- if (first) {
- first = false;
-
- splash_file_ = (lyxrc.show_banner) ?
- LibFileSearch("images", "banner", "xpm") : string();
- if (splash_file_) {
- grfx::GCache & gc = grfx::GCache::get();
- gc.add(splash_file_);
- gc.startLoading(splash_file_);
- }
- }
-
// Add a splash screen to the centre of the work area
- grfx::GCache & gc = grfx::GCache::get();
- grfx::ImagePtr const splash = gc.image(splash_file_);
- if (splash.get()) {
- int const w = splash->getWidth();
- int const h = splash->getHeight();
+ SplashScreen const & splash = SplashScreen::get();
+ grfx::Image const * const splash_image = splash.image();
+ if (splash_image) {
+ int const w = splash_image->getWidth();
+ int const h = splash_image->getHeight();
+
+ int x = (workarea().workWidth() - w) / 2;
+ int y = (workarea().workHeight() - h) / 2;
- int const x = 0.5 * (workarea().workWidth() - w);
- int const y = 0.5 * (workarea().workHeight() - h);
+ workarea().getPainter().image(x, y, w, h, *splash_image);
- workarea().getPainter().image(x, y, w, h, splash->getPixmap());
+ string const & splash_text = splash.text();
+ LyXFont const & splash_font = splash.font();
+
+ x += 260;
+ y += 265;
+
+ workarea().getPainter().text(x, y, splash_text, splash_font);
}
-#endif
-// Alternatively, we should compile this into the code.
-// I think that that is better here (so that the pixmap is displayed on
-// start-up).
-// Would need a new method
-// virtual Pixmap splashPixmap() = 0;
-// or some such.
-// Angus 21 June 2002
}