#include "BufferView.h"
#include "buffer.h"
#include "bufferparams.h"
+#include "coordcache.h"
#include "cursor.h"
#include "debug.h"
#include "language.h"
void LyXScreen::showCursor(BufferView & bv)
{
- // this is needed to make sure we copy back the right
- // pixmap on the hide for the Qt frontend
+ // You are not expected to understand this. This forces Qt
+ // (the problem case) to deal with its event queue. This is
+ // necessary when holding down a key such as 'page down' or
+ // just typing: without this processing of the event queue,
+ // the cursor gets ahead of itself without a selection or
+ // workarea redraw having a chance to keep up. If you think
+ // you can remove this, try selecting text with the mouse
+ // in Qt, or holding Page Down on the User's Guide.
lyx_gui::sync_events();
if (cursor_visible_)
if (realfont.language() == latex_language)
shape = BAR_SHAPE;
- int ascent, descent;
- bv.cursor().getDim(ascent, descent);
- int h = ascent + descent;
+ LyXFont const font = bv.cursor().getFont();
+ int const asc = font_metrics::maxAscent(font);
+ int const des = font_metrics::maxDescent(font);
+ int h = asc + des;
int x = 0;
int y = 0;
bv.cursor().getPos(x, y);
- y -= ascent;
+ y -= asc;
//lyxerr << "LyXScreen::showCursor x: " << x << " y: " << y << endl;
// if it doesn't touch the screen, don't try to show it
lyxerr[Debug::DEBUG] << "Redraw screen" << endl;
expose(0, 0, workarea().workWidth(), workarea().workHeight());
workarea().getPainter().end();
+ theCoords.doneUpdating();
showCursor(bv);
}