* Splash screen code added by Angus Leeming
*/
-
#include <config.h>
#include "screen.h"
+
#include "lyxtext.h"
#include "lyxrc.h"
#include "lyxrow.h"
if (y + desc - text->top_y() >= vheight)
newtop = y - 3 * vheight / 4; // the scroll region must be so big!!
- else if (y - asc < text->top_y()
- && text->top_y() > 0) {
+ else if (y - asc < text->top_y() && text->top_y() > 0)
newtop = y - vheight / 4;
- }
newtop = max(newtop, 0); // can newtop ever be < 0? (Lgb)
- if (newtop != text->top_y()) {
- draw(text, bv, newtop);
- text->top_y(newtop);
- return true;
- }
+ if (newtop == text->top_y())
+ return false;
- return false;
+ draw(text, bv, newtop);
+ text->top_y(newtop);
+ return true;
}
newtop = cursor.y() - vheight / 2;
}
- } else if (static_cast<int>((cursor.y()) - row->baseline()) <
- top_y && top_y > 0) {
- if (row->height() < vheight
- && row->height() > vheight / 4) {
+ } else if (int(cursor.y() - row->baseline()) < top_y && top_y > 0) {
+ if (row->height() < vheight && row->height() > vheight / 4) {
newtop = cursor.y() - row->baseline();
} else {
// scroll up
int yo, int xo)
{
// only if there is a selection
- if (!text->selection.set()) return;
+ if (!text->selection.set())
+ return;
int const bottom = min(
- max(static_cast<int>(text->selection.end.y()
+ max(int(text->selection.end.y()
- text->getRow(text->selection.end)->baseline()
+ text->getRow(text->selection.end)->height()),
text->top_y()),
- static_cast<int>(text->top_y() + workarea().workHeight()));
+ int(text->top_y() + workarea().workHeight()));
int const top = min(
- max(static_cast<int>(text->selection.start.y() -
+ max(int(text->selection.start.y() -
text->getRow(text->selection.start)->baseline()),
text->top_y()),
- static_cast<int>(text->top_y() + workarea().workHeight()));
+ int(text->top_y() + workarea().workHeight()));
if (kill_selection)
text->selection.set(false);
workarea().getPainter().start();
- drawFromTo(text, bv, top - text->top_y(), bottom - text->top_y(),
- yo, xo);
- expose(0, top - text->top_y(),
- workarea().workWidth(),
- bottom - text->top_y() - (top - text->top_y()));
-
- workarea().getPainter().end();
-}
-
-
-void LyXScreen::toggleToggle(LyXText * text, BufferView * bv,
- int yo, int xo)
-{
- if (text->toggle_cursor.par() == text->toggle_end_cursor.par()
- && text->toggle_cursor.pos() == text->toggle_end_cursor.pos())
- return;
-
- int const top_tmp = text->toggle_cursor.y()
- - text->getRow(text->toggle_cursor)->baseline();
- int const bottom_tmp = text->toggle_end_cursor.y()
- - text->getRow(text->toggle_end_cursor)->baseline()
- + text->getRow(text->toggle_end_cursor)->height();
-
- int const offset = yo < 0 ? yo : 0;
- int const bottom = min(max(bottom_tmp, text->top_y()),
- static_cast<int>(text->top_y() + workarea().workHeight())) - offset;
- int const top = min(max(top_tmp, text->top_y()),
- static_cast<int>(text->top_y() + workarea().workHeight())) - offset;
-
- workarea().getPainter().start();
-
drawFromTo(text, bv, top - text->top_y(), bottom - text->top_y(), yo, xo);
- expose(0, top - text->top_y(), workarea().workWidth(),
- bottom - text->top_y() - (top - text->top_y()));
+ expose(0, top - text->top_y(), workarea().workWidth(), bottom - top);
workarea().getPainter().end();
}
-void LyXScreen::redraw(LyXText * text, BufferView * bv)
+void LyXScreen::redraw(BufferView * bv, LyXText * text)
{
greyed_out_ = !text;
int y1, int y2, int yo, int xo)
{
lyxerr[Debug::GUI] << "screen: drawFromTo " << y1 << '-' << y2 << endl;
+ hideCursor();
int const topy = text->top_y();
int y_text = topy + y1;
RowList::iterator rit = text->getRowNearY(y_text);
int y = y_text - topy;
- // y1 is now the real beginning of row on the screen
- hideCursor();
-
-#if 0
- // some day it should look like that:
- // redo metrics
- Dimension dim;
- LyXFont font;
- MetricsInfo mi(bv, font, workarea().workWidth());
- text->metrics(mi, dim);
-#endif
-
- // draw it
- RowList::iterator const rend = text->rows().end();
- while (rit != rend && y < y2) {
- paintRows(*bv, *text, rit, y + yo, xo, y + topy);
- y += rit->height();
- ++rit;
- }
+ y = paintRows(*bv, *text, rit, xo, y, y, y2, yo);
// maybe we have to clear the screen at the bottom
- if ((y < y2) && !text->isInInset()) {
+ if (y < y2 && !text->isInInset()) {
workarea().getPainter().fillRectangle(0, y,
workarea().workWidth(), y2 - y,
LColor::bottomarea);
}
}
-