#include <config.h>
#include "screen.h"
+#include "font_metrics.h"
+#include "lyx_gui.h"
+#include "Painter.h"
+#include "WorkArea.h"
-#include "lyxtext.h"
-#include "lyxrc.h"
-#include "lyxrow.h"
#include "BufferView.h"
#include "buffer.h"
-#include "WorkArea.h"
-#include "Painter.h"
-#include "font_metrics.h"
-#include "language.h"
+#include "bufferparams.h"
#include "debug.h"
-#include "rowpainter.h"
-#include "insets/updatableinset.h"
-#include "lyx_gui.h"
-#include "metricsinfo.h"
-
-// Splash screen-specific stuff
+#include "language.h"
+#include "LColor.h"
#include "lyxfont.h"
+#include "lyxrc.h"
+#include "lyxrow.h"
+#include "lyxtext.h"
+#include "metricsinfo.h"
+#include "paragraph.h"
+#include "rowpainter.h"
#include "version.h"
-#include "graphics/GraphicsLoader.h"
+#include "insets/updatableinset.h"
+
#include "graphics/GraphicsImage.h"
+#include "graphics/GraphicsLoader.h"
#include "support/filetools.h" // LibFileSearch
#include <boost/bind.hpp>
#include <boost/signals/trackable.hpp>
-using namespace lyx::support;
+using lyx::support::LibFileSearch;
+using std::endl;
using std::min;
using std::max;
-using std::endl;
+using std::string;
+
namespace {
LyXText const & text = *bv.getLyXText();
LyXFont const & realfont = text.real_current_font;
- BufferParams const & bp = bv.buffer()->params;
+ BufferParams const & bp = bv.buffer()->params();
bool const samelang = realfont.language() == bp.language;
bool const isrtl = realfont.isVisibleRightToLeft();
shape = REVERSED_L_SHAPE;
}
+ // The ERT language hack needs fixing up
+ if (realfont.language() == latex_language)
+ shape = BAR_SHAPE;
+
int ascent = font_metrics::maxAscent(realfont);
int descent = font_metrics::maxDescent(realfont);
int h = ascent + descent;
int x = 0;
int y = 0;
- int const top_y = bv.text->top_y();
+ int const top_y = bv.top_y();
if (bv.theLockingInset()) {
// Would be nice to clean this up to make some understandable sense...
// Ugly as you like.
int bx, by;
inset->getCursorPos(&bv, bx, by);
- by += inset->insetInInsetY() + bv.text->cursor.iy();
+ by += inset->insetInInsetY() + bv.text->cursor.y();
if (by < top_y)
return;
if (by > top_y + workarea().workHeight())
}
-bool LyXScreen::fitManualCursor(BufferView * /*bv*/, LyXText * text,
+bool LyXScreen::fitManualCursor(BufferView * bv, LyXText *,
int /*x*/, int y, int asc, int desc)
{
int const vheight = workarea().workHeight();
- int newtop = text->top_y();
+ int const topy = bv->top_y();
+ int newtop = topy;
+
- if (y + desc - text->top_y() >= vheight)
+ if (y + desc - topy >= vheight)
newtop = y - 3 * vheight / 4; // the scroll region must be so big!!
- else if (y - asc < text->top_y() && text->top_y() > 0)
+ else if (y - asc < topy && topy > 0)
newtop = y - vheight / 4;
newtop = max(newtop, 0); // can newtop ever be < 0? (Lgb)
- if (newtop == text->top_y())
+ if (newtop == topy)
return false;
- text->top_y(newtop);
+ bv->top_y(newtop);
return true;
}
unsigned int LyXScreen::topCursorVisible(LyXText * text)
{
LyXCursor const & cursor = text->cursor;
- int top_y = text->top_y();
+ int top_y = text->bv()->top_y();
int newtop = top_y;
- int const vheight = workarea().workHeight();
+ unsigned int const vheight = workarea().workHeight();
- RowList::iterator row = text->cursorRow();
+ Row & row = *text->cursorPar()->getRow(cursor.pos());
- if (int(cursor.y() - row->baseline() + row->height() - top_y) >= vheight) {
- if (row->height() < vheight
- && row->height() > vheight / 4) {
+ if (int(cursor.y() - row.baseline() + row.height() - top_y) >= vheight) {
+ if (row.height() < vheight
+ && row.height() > vheight / 4) {
newtop = cursor.y()
- + row->height()
- - row->baseline() - vheight;
+ + row.height()
+ - row.baseline() - vheight;
} else {
// scroll down, the scroll region must be so big!!
newtop = cursor.y() - vheight / 2;
}
- } else if (int(cursor.y() - row->baseline()) < top_y && top_y > 0) {
- if (row->height() < vheight && row->height() > vheight / 4) {
- newtop = cursor.y() - row->baseline();
+ } else if (int(cursor.y() - row.baseline()) < top_y && top_y > 0) {
+ if (row.height() < vheight && row.height() > vheight / 4) {
+ newtop = cursor.y() - row.baseline();
} else {
// scroll up
newtop = cursor.y() - vheight / 2;
{
// Is a change necessary?
int const newtop = topCursorVisible(text);
- bool const result = (newtop != text->top_y());
- text->top_y(newtop);
+ bool const result = (newtop != bv->top_y());
+ bv->top_y(newtop);
return result;
}
workarea().getPainter().start();
- bv.text->updateRowPositions();
hideCursor();
- int const y = paintText(bv, *bv.text);
+ int const y = paintText(bv);
// maybe we have to clear the screen at the bottom
int const y2 = workarea().workHeight();
LColor::bottomarea);
}
+ lyxerr << "Redraw screen" << endl;
+
expose(0, 0, workarea().workWidth(), workarea().workHeight());
workarea().getPainter().end();