/**
* \file screen.C
- * Copyright 2002 the LyX Team
- * Read the file COPYING
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
*
- * \author John Levon <moz@compsoc.man.ac.uk>
+ * \author John Levon
+ *
+ * Full author contact details are available in file CREDITS
*
* Splash screen code added by Angus Leeming
*/
-#ifdef __GNUG__
-#pragma implementation
-#endif
#include <config.h>
#include "screen.h"
#include "lyxtext.h"
+#include "lyxrc.h"
#include "lyxrow.h"
#include "BufferView.h"
#include "buffer.h"
/// This is a singleton class. Get the instance.
static SplashScreen const & get();
///
- grfx::GImage const * image() const { return loader_.image(); }
+ grfx::Image const * image() const { return loader_.image(); }
///
string const & text() const { return text_; }
///
SplashScreen::SplashScreen()
: text_(lyx_version ? lyx_version : "unknown")
{
- string const file = LibFileSearch("images", "banner", "xpm");
+ if (!lyxrc.show_banner)
+ return;
+
+ string const file = LibFileSearch("images", "banner", "ppm");
if (file.empty())
return;
loader_.reset(file);
// We aren't interested here in when the image is loaded.
// If it isn't ready when we want it, then we ignore it.
-// loader_->statusChanged.connect(
-// boost::bind(&SplashScreen::statusChanged, this));
+// loader_->statusChanged.connect(
+// boost::bind(&SplashScreen::statusChanged, this));
if (loader_.status() == grfx::WaitingToLoad)
loader_.startLoading();
}
text->first_y = newtop;
return true;
}
+
return false;
}
if (!row)
return max(newtop, 0);
- if (cursor.y() - row->baseline() + row->height()
- - top_y >= vheight) {
+ if (cursor.y() - row->baseline() + row->height() - top_y >= vheight) {
if (row->height() < vheight
&& row->height() > vheight / 4) {
newtop = cursor.y()
// Is a change necessary?
int const newtop = topCursorVisible(text->cursor, text->first_y);
bool const result = (newtop != text->first_y);
- if (result)
+ if (result) {
draw(text, bv, newtop);
+ }
+
return result;
}
// Add a splash screen to the centre of the work area
SplashScreen const & splash = SplashScreen::get();
- grfx::GImage const * const splash_image = splash.image();
+ grfx::Image const * const splash_image = splash.image();
if (splash_image) {
int const w = splash_image->getWidth();
int const h = splash_image->getHeight();
- int x = 0.5 * (workarea().workWidth() - w);
- int y = 0.5 * (workarea().workHeight() - h);
+ int x = (workarea().workWidth() - w) / 2;
+ int y = (workarea().workHeight() - h) / 2;
workarea().getPainter().image(x, y, w, h, *splash_image);
string const & splash_text = splash.text();
LyXFont const & splash_font = splash.font();
-
+
x += 260;
y += 265;
int y1, int y2, int yo, int xo,
bool internal)
{
- lyxerr[Debug::GUI] << "screen: drawFromTo " << y1 << "-" << y2 << endl;
+ lyxerr[Debug::GUI] << "screen: drawFromTo " << y1 << '-' << y2 << endl;
int y_text = text->first_y + y1;
force_clear_ = false;
// maybe we have to clear the screen at the bottom
- if ((y < y2) && text->bv_owner) {
+ if ((y < y2) && text->isTopLevel()) {
workarea().getPainter().fillRectangle(0, y,
workarea().workWidth(), y2 - y,
LColor::bottomarea);