#include "ui_TocUi.h"
+#include "Cursor.h"
+
#include <QWidget>
class QModelIndex;
/// Initialise GUI.
void init(QString const & str);
+ ///
+ void doDispatch(Cursor & cur, FuncRequest const & fr);
+ ///
+ bool getStatus(Cursor & cur, FuncRequest const & fr, FuncStatus & status)
+ const;
public Q_SLOTS:
/// Update the display of the dialog whilst it is still visible.
void goTo(QModelIndex const &);
void on_tocTV_activated(QModelIndex const &);
- void on_tocTV_clicked(QModelIndex const &);
+ void on_tocTV_pressed(QModelIndex const &);
void on_updateTB_clicked();
+ void on_sortCB_stateChanged(int state);
+ void on_persistentCB_stateChanged(int state);
void on_depthSL_valueChanged(int depth);
void on_typeCO_currentIndexChanged(int value);
void on_moveUpTB_clicked();
void on_moveInTB_clicked();
void on_moveOutTB_clicked();
+ void showContextMenu(const QPoint & pos);
+
private:
///
void enableControls(bool enable = true);
void setTreeDepth(int depth);
///
void outline(int func_code);
+ /// finds the inset that is connected to the current item,
+ /// if any, otherwise return null
+ Inset * itemInset() const;
///
QString current_type_;
/// depth of list shown
int depth_;
+ /// persistence of uncollapsed nodes in toc view
+ bool persistent_;
///
GuiView & gui_view_;
};