#ifndef TOC_WIDGET_H
#define TOC_WIDGET_H
-#include "GuiDialog.h"
-#include "GuiToc.h"
#include "ui_TocUi.h"
+#include <QWidget>
+
+class QModelIndex;
+class QString;
namespace lyx {
namespace frontend {
-class GuiToc;
+class GuiView;
class TocWidget : public QWidget, public Ui::TocUi
{
Q_OBJECT
public:
- TocWidget(GuiToc & form, QWidget * parent = 0);
+ ///
+ TocWidget(GuiView & gui_view, QWidget * parent = 0);
+ /// Initialise GUI.
+ void init(QString const & str);
+
+public Q_SLOTS:
/// Update the display of the dialog whilst it is still visible.
void updateView();
- /// Update Gui of the display.
- void updateGui(int selected_type);
-
protected Q_SLOTS:
///
void setTocModel(size_t type);
///
void select(QModelIndex const & index);
///
- void selectionChanged(const QModelIndex & current,
- const QModelIndex & previous);
+ void goTo(QModelIndex const &);
+ void on_tocTV_activated(QModelIndex const &);
+ void on_tocTV_clicked(QModelIndex const &);
void on_updateTB_clicked();
void on_depthSL_valueChanged(int depth);
void on_typeCO_currentIndexChanged(int value);
void on_moveInTB_clicked();
void on_moveOutTB_clicked();
-protected:
+private:
///
void enableControls(bool enable = true);
///
int getIndexDepth(QModelIndex const & index, int depth = -1);
///
void setTreeDepth(int depth);
-
-private:
- /// Reconnects the selection model change signal when TOC changed.
- void reconnectSelectionModel();
- /// Disconnects the selection model.
- //This is a workaround for a problem of signals blocking.
- void disconnectSelectionModel();
+ ///
+ void outline(int func_code);
/// depth of list shown
int depth_;
///
- GuiToc & form_;
+ GuiView & gui_view_;
};
} // namespace frontend