#ifndef TOC_WIDGET_H
#define TOC_WIDGET_H
-#include "ui/QTocUi.h"
+#include "GuiDialog.h"
+#include "GuiToc.h"
+#include "ui_TocUi.h"
-#include <QWidget>
namespace lyx {
namespace frontend {
-class QToc;
+class GuiToc;
-class TocWidget : public QWidget, public Ui::QTocUi {
+class TocWidget : public QWidget, public Ui::TocUi
+{
Q_OBJECT
public:
- TocWidget(QToc * form, QMainWindow * parent = 0);
+ TocWidget(GuiToc & form, QWidget * parent = 0);
/// Update the display of the dialog whilst it is still visible.
- void update();
+ void updateView();
-protected Q_SLOTS:
/// Update Gui of the display.
- void updateGui();
+ void updateGui(int selected_type);
+
+protected Q_SLOTS:
+ ///
+ void setTocModel(size_t type);
///
void select(QModelIndex const & index);
///
void selectionChanged(const QModelIndex & current,
const QModelIndex & previous);
- void on_updatePB_clicked();
+ void on_updateTB_clicked();
void on_depthSL_valueChanged(int depth);
- void on_typeCO_activated(int value);
- void on_moveUpPB_clicked();
- void on_moveDownPB_clicked();
- void on_moveInPB_clicked();
- void on_moveOutPB_clicked();
+ void on_typeCO_currentIndexChanged(int value);
+ void on_moveUpTB_clicked();
+ void on_moveDownTB_clicked();
+ void on_moveInTB_clicked();
+ void on_moveOutTB_clicked();
+ void setTreeDepth() { setTreeDepth(depth_); }
protected:
///
- void enableButtons(bool enable = true);
+ void enableControls(bool enable = true);
///
int getIndexDepth(QModelIndex const & index, int depth = -1);
///
private:
/// Reconnects the selection model change signal when TOC changed.
void reconnectSelectionModel();
-
- QToc * form_;
+ /// Disconnects the selection model.
+ //This is a workaround for a problem of signals blocking.
+ void disconnectSelectionModel();
/// depth of list shown
int depth_;
+ ///
+ GuiToc & form_;
};
} // namespace frontend