#include "ui_TocUi.h"
+#include "Cursor.h"
+#include "FuncCode.h"
+
+#include <QTimer>
#include <QWidget>
class QModelIndex;
/// Initialise GUI.
void init(QString const & str);
+ ///
+ void doDispatch(Cursor & cur, FuncRequest const & fr);
+ ///
+ bool getStatus(Cursor & cur, FuncRequest const & fr, FuncStatus & status)
+ const;
public Q_SLOTS:
- /// Update the display of the dialog whilst it is still visible.
+ /// Schedule an update of the dialog, delaying expensive operations
void updateView();
+ /// Update completely without delay
+ void updateViewNow();
protected Q_SLOTS:
///
void goTo(QModelIndex const &);
void on_tocTV_activated(QModelIndex const &);
- void on_tocTV_clicked(QModelIndex const &);
+ void on_tocTV_pressed(QModelIndex const &);
void on_updateTB_clicked();
+ void on_sortCB_stateChanged(int state);
+ void on_persistentCB_stateChanged(int state);
void on_depthSL_valueChanged(int depth);
void on_typeCO_currentIndexChanged(int value);
void on_moveUpTB_clicked();
void on_moveDownTB_clicked();
void on_moveInTB_clicked();
void on_moveOutTB_clicked();
+ void filterContents();
+
+ void showContextMenu(const QPoint & pos);
+
+private Q_SLOTS:
+ /// Perform the expensive update operations
+ void finishUpdateView();
private:
///
void enableControls(bool enable = true);
///
+ bool canOutline()
+ { return current_type_ == "tableofcontents"; }
+ /// It is not possible to have synchronous navigation in a correct
+ /// and efficient way with the label and change type because Toc::item()
+ /// does a linear search. Even when fixed, it might even not be desirable
+ /// to do so if we want to support drag&drop of labels and references.
+ bool canNavigate()
+ { return current_type_ != "label" && current_type_ != "change"; }
+ ///
+ bool isSortable()
+ { return current_type_ != "tableofcontents"; }
+ ///
void setTreeDepth(int depth);
///
- void outline(int func_code);
+ void outline(FuncCode func_code);
+ /// finds the inset that is connected to the current item,
+ /// if any, otherwise return null
+ Inset * itemInset() const;
///
QString current_type_;
/// depth of list shown
int depth_;
+ /// persistence of uncollapsed nodes in toc view
+ bool persistent_;
///
GuiView & gui_view_;
+ // Timer for scheduling expensive update operations
+ QTimer * timer_;
};
} // namespace frontend