#include "controllers/ControlToc.h"
#include <QDialog>
-#include <QCloseEvent>
-class QTreeWidget;
-class QTreeWidgetItem;
+class QTreeViewItem;
namespace lyx {
namespace frontend {
class QToc;
-class QTocDialog : public QDialog, public Ui::QTocUi {
+class QTocDialog : public QDialog, public Ui::QTocUi, public Dialog::View {
Q_OBJECT
public:
- QTocDialog(QToc * form);
+ QTocDialog(Dialog &, QToc * form);
+
~QTocDialog();
- /// update the listview
- void updateToc(bool newdepth=false);
+ virtual void apply();
+
+ /// Hide the dialog from sight
+ void hide();
+
+ /// Redraw the dialog (e.g. if the colors have been remapped).
+ void redraw() {}
+
+ /// Create the dialog if necessary, update it and display it.
+ void show();
+
+ /// Update the display of the dialog whilst it is still visible.
+ void update();
- /// update the float types
- void updateType();
+ /// Update Gui of the display.
+ void updateGui();
+
+ /// \return true if the dialog is visible.
+ bool isVisible() const;
+
+protected Q_SLOTS:
+ ///
+ void select(QModelIndex const & index);
+ ///
+ void selectionChanged(const QModelIndex & current,
+ const QModelIndex & previous);
+
+ void on_closePB_clicked();
+ void on_updatePB_clicked();
+ void on_depthSL_valueChanged(int depth);
+ void on_typeCO_activated(int value);
+ void on_moveUpPB_clicked();
+ void on_moveDownPB_clicked();
+ void on_moveInPB_clicked();
+ void on_moveOutPB_clicked();
-public slots:
- void activate_adaptor(int);
- void depth_adaptor(int);
- void select_adaptor(QTreeWidgetItem *);
- void update_adaptor();
protected:
- void closeEvent(QCloseEvent * e);
+ ///
+ void enableButtons(bool enable = true);
+
private:
-
- void populateItem(QTreeWidgetItem * parentItem, toc::Toc::const_iterator& iter);
QToc * form_;