#include "frontends/WorkArea.h"
-#include "QLPainter.h"
-
#include "funcrequest.h"
#include "frontends/Timeout.h"
class QPaintEvent;
namespace lyx {
-
-class Painter;
-
namespace frontend {
class GuiView;
+class QLPainter;
/// for emulating triple click
class double_click {
* Qt-specific implementation of the work area
* (buffer view GUI)
*/
-class GuiWorkArea: public QAbstractScrollArea, public WorkArea
+ class CursorWidget;
+class GuiWorkArea : public QAbstractScrollArea, public WorkArea
{
Q_OBJECT
public:
///
- GuiWorkArea(int width, int height, LyXView & lyx_view);
+ GuiWorkArea(int width, int height, int id, LyXView & lyx_view);
+
+ ///
+ bool hasFocus() const { return QAbstractScrollArea::hasFocus(); }
/// return the width of the content pane
virtual int width() const { return viewport()->width(); }
virtual int height() const { return viewport()->height(); }
///
virtual void setScrollbarParams(int height, int pos, int line_height);
-
- ///
- virtual void dragEnterEvent(QDragEnterEvent * event);
-
///
- virtual void dropEvent(QDropEvent* event);
-
- /// return the widget's painter
- virtual Painter & getPainter() { return (Painter &) painter_; }
-
- /// return the backing pixmap
- QPaintDevice * paintDevice() { return &paint_device_; }
+ virtual void sheduleRedraw() { shedule_redraw_ = true; }
/// update the passed area.
void update(int x, int y, int w, int h);
/// hide the cursor
virtual void removeCursor();
-protected:
-
+private:
+ void doGreyOut(QLPainter & pain);
+ ///
+ void dragEnterEvent(QDragEnterEvent * ev);
+ ///
+ void dropEvent(QDropEvent * ev);
+ ///
+ void focusInEvent(QFocusEvent *);
+ ///
+ void focusOutEvent(QFocusEvent *);
/// repaint part of the widget
- void paintEvent(QPaintEvent * e);
+ void paintEvent(QPaintEvent * ev);
/// widget has been resized
- void resizeEvent(QResizeEvent * e);
+ void resizeEvent(QResizeEvent * ev);
/// mouse button press
- void mousePressEvent(QMouseEvent * e);
+ void mousePressEvent(QMouseEvent * ev);
/// mouse button release
- void mouseReleaseEvent(QMouseEvent * e);
+ void mouseReleaseEvent(QMouseEvent * ev);
/// mouse double click of button
- void mouseDoubleClickEvent(QMouseEvent * e);
+ void mouseDoubleClickEvent(QMouseEvent * ev);
/// mouse motion
- void mouseMoveEvent(QMouseEvent * e);
+ void mouseMoveEvent(QMouseEvent * ev);
/// wheel event
- void wheelEvent(QWheelEvent * e);
+ void wheelEvent(QWheelEvent * ev);
/// key press
- void keyPressEvent(QKeyEvent * e);
+ void keyPressEvent(QKeyEvent * ev);
/// IM events
- void inputMethodEvent(QInputMethodEvent * e);
+ void inputMethodEvent(QInputMethodEvent * ev);
public Q_SLOTS:
-
- /// Timeout event Slot for keyboard bufferring.
- /// \todo This is not used currently in the code, remove?
- void keyeventTimeout();
-
/// Adjust the LyX buffer view with the position of the scrollbar.
/**
* The action argument is not used in the the code, it is there
void adjustViewWithScrollBar(int action = 0);
private:
-
- /// Our painter.
- QLPainter painter_;
-
/// The slot connected to SyntheticMouseEvent::timeout.
void generateSyntheticMouseEvent();
///
SyntheticMouseEvent synthetic_mouse_event_;
-
- /// Our client side painting device.
- QPixmap paint_device_;
-
- /// \todo remove
- QTimer step_timer_;
-
- /// \todo remove
- std::queue<boost::shared_ptr<QKeyEvent> > keyeventQueue_;
-
+ ///
double_click dc_event_;
+ ///
+ CursorWidget * cursor_;
///
- int cursor_x_;
- ///
- int cursor_y_;
- ///
- int cursor_w_;
- ///
- int cursor_h_;
- ///
- QPixmap hcursor_;
- ///
- QPixmap vcursor_;
- ///
- bool show_hcursor_;
- ///
- bool show_vcursor_;
+ void updateScreen();
///
- bool lshape_cursor_;
+ QPixmap screen_;
///
- QColor cursor_color_;
+ bool need_resize_;
///
- CursorShape cursor_shape_;
+ bool shedule_redraw_;
};
} // namespace frontend