#ifndef WORKAREA_H
#define WORKAREA_H
+#include "ui_WorkAreaUi.h"
+
#include "frontends/WorkArea.h"
#include <QAbstractScrollArea>
namespace lyx {
class Buffer;
+class FuncRequest;
namespace frontend {
void titleChanged(GuiWorkArea *);
///
void busy(bool);
+ ///
+ void bufferViewChanged();
private Q_SLOTS:
/// Scroll the BufferView.
}; // EmbeddedWorkArea
+class GuiWorkAreaContainer;
+
/// A tabbed set of GuiWorkAreas.
class TabWorkArea : public QTabWidget
{
public:
TabWorkArea(QWidget * parent = 0);
+ /// hide QTabWidget methods
+ GuiWorkAreaContainer * currentWidget() const;
+ GuiWorkAreaContainer * widget(int index) const;
+
///
void setFullScreen(bool full_screen);
void showBar(bool show);
bool setCurrentWorkArea(GuiWorkArea *);
GuiWorkArea * addWorkArea(Buffer & buffer, GuiView & view);
bool removeWorkArea(GuiWorkArea *);
- GuiWorkArea * currentWorkArea();
- GuiWorkArea * workArea(Buffer & buffer);
- GuiWorkArea * workArea(int index);
+ GuiWorkArea * currentWorkArea() const;
+ GuiWorkArea * workArea(Buffer & buffer) const;
+ GuiWorkArea * workArea(int index) const;
void paintEvent(QPaintEvent *);
Q_SIGNALS:
void moveTab(int fromIndex, int toIndex);
///
void updateTabTexts();
-
+
private Q_SLOTS:
///
void on_currentTabChanged(int index);
void mouseReleaseEvent(QMouseEvent * me);
///
void mouseDoubleClickEvent(QMouseEvent * event);
+ ///
+ int indexOfWorkArea(GuiWorkArea * w) const;
private:
+ using QTabWidget::addTab;
+ using QTabWidget::insertTab;
+
/// true if position is a tab (rather than the blank space in tab bar)
bool posIsTab(QPoint position);
void tabMoveRequested(int fromIndex, int toIndex);
};
+
+class GuiWorkAreaContainer : public QWidget, public Ui::WorkAreaUi
+{
+ Q_OBJECT
+ // non-null
+ GuiWorkArea * const wa_;
+ void dispatch(FuncRequest f) const;
+
+private Q_SLOTS:
+ void updateDisplay();
+ void reload() const;
+ void ignore() const;
+
+protected:
+ void mouseDoubleClickEvent(QMouseEvent * event); //override
+
+public:
+ /// wa != 0
+ GuiWorkAreaContainer(GuiWorkArea * wa, QWidget * parent = 0);
+ /// non-null
+ GuiWorkArea * workArea() const { return wa_; }
+};
+
+
+
} // namespace frontend
} // namespace lyx