#include "frontends/WorkArea.h"
+#include "DocIterator.h"
#include "FuncRequest.h"
+#include "qt_helpers.h"
+#include "support/docstring.h"
#include "support/Timeout.h"
#include <QAbstractScrollArea>
-#include <QKeyEvent>
#include <QMouseEvent>
#include <QPixmap>
#include <QResizeEvent>
+#include <QTabBar>
#include <QTabWidget>
#include <QTimer>
-#include <queue>
-
-class QWidget;
+class QContextMenuEvent;
class QDragEnterEvent;
class QDropEvent;
+class QKeyEvent;
class QWheelEvent;
class QPaintEvent;
+class QToolButton;
+class QWidget;
#ifdef CursorShape
#undef CursorShape
namespace frontend {
+class GuiCompleter;
class GuiView;
-
-/// types of cursor in work area
-enum CursorShape {
- /// normal I-beam
- BAR_SHAPE,
- /// L-shape for locked insets of a different language
- L_SHAPE,
- /// reverse L-shape for RTL text
- REVERSED_L_SHAPE
-};
+class GuiWorkArea;
/// for emulating triple click
class DoubleClick {
bool restart_timeout;
int x_old;
int y_old;
- double scrollbar_value_old;
+ int min_scrollbar_old;
+ int max_scrollbar_old;
};
public:
///
- GuiWorkArea(Buffer & buffer, GuiView & lv);
+ GuiWorkArea(QWidget *);
+ ///
+ GuiWorkArea(Buffer & buffer, GuiView & gv);
///
~GuiWorkArea();
+ ///
+ void init();
+ ///
+ void setBuffer(Buffer &);
+ ///
+ void setGuiView(GuiView &);
+ ///
+ void setFullScreen(bool full_screen);
+ /// is LyXView in fullscreen mode?
+ bool isFullScreen();
///
void scheduleRedraw() { schedule_redraw_ = true; }
///
/// Process Key pressed event.
/// This needs to be public because it is accessed externally by GuiView.
void processKeySym(KeySymbol const & key, KeyModifier mod);
+ ///
+ void resizeBufferView();
+
+ bool inDialogMode() const { return dialog_mode_; }
+ void setDialogMode(bool mode) { dialog_mode_ = mode; }
+
+ ///
+ GuiCompleter & completer() { return *completer_; }
+
+
+ /// Return the GuiView this workArea belongs to
+ GuiView const & view() const { return *lyx_view_; }
+ GuiView & view() { return *lyx_view_; }
Q_SIGNALS:
///
void titleChanged(GuiWorkArea *);
private Q_SLOTS:
- /// Adjust the LyX buffer view with the position of the scrollbar.
+ /// Scroll the BufferView.
/**
- * The action argument is not used in the the code, it is there
- * only for the connection to the vertical srollbar signal which
- * emits an 'int' action.
+ * This is a slot for the valueChanged() signal of the vertical scrollbar.
+ * \p value value of the scrollbar.
*/
- void adjustViewWithScrollBar(int action = 0);
+ void scrollTo(int value);
/// timer to limit triple clicks
void doubleClickTimeout();
-
+ /// toggle the cursor's visibility
+ void toggleCursor();
/// close this work area.
/// Slot for Buffer::closing signal.
void close();
+ /// Slot to restore proper scrollbar behaviour.
+ void fixVerticalScrollBar();
private:
+ friend class GuiCompleter;
+
/// update the passed area.
void update(int x, int y, int w, int h);
///
void updateScreen();
/// paint the cursor and store the background
- virtual void showCursor(int x, int y, int h, CursorShape shape);
+ virtual void showCursor(int x, int y, int h,
+ bool l_shape, bool rtl, bool completable);
/// hide the cursor
virtual void removeCursor();
/// Update window titles of all users.
void updateWindowTitle();
///
+ bool event(QEvent *);
+ ///
+ void contextMenuEvent(QContextMenuEvent *);
+ ///
void focusInEvent(QFocusEvent *);
///
void focusOutEvent(QFocusEvent *);
void generateSyntheticMouseEvent();
///
void dispatch(FuncRequest const & cmd0, KeyModifier = NoModifier);
- ///
- void resizeBufferView();
/// hide the visible cursor, if it is visible
void hideCursor();
/// show the cursor if it is not visible
void showCursor();
- /// toggle the cursor's visibility
- void toggleCursor();
///
void updateScrollbar();
bool cursor_visible_;
///
- Timeout cursor_timeout_;
+ QTimer cursor_timeout_;
///
SyntheticMouseEvent synthetic_mouse_event_;
///
bool schedule_redraw_;
///
int preedit_lines_;
+
+ ///
+ GuiCompleter * completer_;
+
+ /// Special mode in which Esc and Enter (with or without Shift)
+ /// are ignored
+ bool dialog_mode_;
}; // GuiWorkArea
+class EmbeddedWorkArea : public GuiWorkArea
+{
+ Q_OBJECT
+public:
+ ///
+ EmbeddedWorkArea(QWidget *);
+ ~EmbeddedWorkArea();
+
+ /// Dummy methods for Designer.
+ void setWidgetResizable(bool) {}
+ void setWidget(QWidget *) {}
+
+ ///
+ void disable();
+
+protected:
+ ///
+ void closeEvent(QCloseEvent * ev);
+ ///
+ void hideEvent(QHideEvent *ev);
+
+private:
+ /// Embedded Buffer.
+ Buffer * buffer_;
+}; // EmbeddedWorkArea
+
+
/// A tabbed set of GuiWorkAreas.
class TabWorkArea : public QTabWidget
{
public:
TabWorkArea(QWidget * parent = 0);
+ ///
+ void setFullScreen(bool full_screen);
void showBar(bool show);
void closeAll();
bool setCurrentWorkArea(GuiWorkArea *);
+ GuiWorkArea * addWorkArea(Buffer & buffer, GuiView & view);
bool removeWorkArea(GuiWorkArea *);
GuiWorkArea * currentWorkArea();
GuiWorkArea * workArea(Buffer & buffer);
Q_SIGNALS:
///
void currentWorkAreaChanged(GuiWorkArea *);
+ ///
+ void lastWorkAreaRemoved();
public Q_SLOTS:
+ /// close current buffer, or the one given by \c clicked_tab_
+ void closeCurrentBuffer();
+ /// close current tab, or the one given by \c clicked_tab_
+ void closeCurrentTab();
+ ///
+ void updateTabTexts();
+
+private Q_SLOTS:
///
void on_currentTabChanged(int index);
///
- void closeCurrentTab();
+ void showContextMenu(const QPoint & pos);
+ ///
+ void moveTab(int fromIndex, int toIndex);
+
+private:
///
- void updateTabText(GuiWorkArea *);
+ int clicked_tab_;
+ ///
+ QToolButton * closeBufferButton;
}; // TabWorkArea
+
+class DragTabBar : public QTabBar
+{
+ Q_OBJECT
+public:
+ ///
+ DragTabBar(QWidget * parent = 0);
+
+#if QT_VERSION < 0x040300
+ ///
+ int tabAt(QPoint const & position) const;
+#endif
+
+protected:
+ ///
+ void mousePressEvent(QMouseEvent * event);
+ ///
+ void mouseMoveEvent(QMouseEvent * event);
+ ///
+ void dragEnterEvent(QDragEnterEvent * event);
+ ///
+ void dropEvent(QDropEvent * event);
+
+private:
+ ///
+ QPoint dragStartPos_;
+ ///
+ int dragCurrentIndex_;
+
+Q_SIGNALS:
+ ///
+ void tabMoveRequested(int fromIndex, int toIndex);
+};
+
} // namespace frontend
} // namespace lyx