GuiWorkArea::Private::Private(GuiWorkArea * parent)
: p(parent), buffer_view_(0), lyx_view_(0),
caret_(0), caret_visible_(false),
- need_resize_(false), schedule_redraw_(false), preedit_lines_(1),
- pixel_ratio_(1.0),
+ need_resize_(false), preedit_lines_(1),
+ last_pixel_ratio_(1.0),
completer_(new GuiCompleter(p, p)), dialog_mode_(false), shell_escape_(false),
read_only_(false), clean_(true), externally_modified_(false)
{
generateSyntheticMouseEvent();
});
+ d->resetScreen();
// With Qt4.5 a mouse event will happen before the first paint event
// so make sure that the buffer view has an up to date metrics.
d->buffer_view_->resize(viewport()->width(), viewport()->height());
}
-void GuiWorkArea::redraw(bool update_metrics)
+void GuiWorkArea::scheduleRedraw(bool update_metrics)
{
if (!isVisible())
// No need to redraw in this case.
// update caret position, because otherwise it has to wait until
// the blinking interval is over
- if (d->caret_visible_) {
- d->hideCaret();
- d->showCaret();
- }
+ d->updateCaretGeometry();
LYXERR(Debug::WORKAREA, "WorkArea::redraw screen");
viewport()->update();
+ /// FIXME: is this still true now that paintEvent does the actual painting?
/// \warning: scrollbar updating *must* be done after the BufferView is drawn
/// because \c BufferView::updateScrollbar() is called in \c BufferView::draw().
d->updateScrollbar();
buffer_view_->resize(p->viewport()->width(), p->viewport()->height());
if (caret_in_view)
buffer_view_->scrollToCursor();
- p->viewport()->update();
+ updateCaretGeometry();
// Update scrollbars which might have changed due different
// BufferView dimension. This is especially important when the
}
-void GuiWorkArea::Private::showCaret()
+void GuiWorkArea::Private::updateCaretGeometry()
{
- if (caret_visible_)
- return;
-
Point point;
int h = 0;
buffer_view_->caretPosAndHeight(point, h);
point.x_ -= buffer_view_->horizScrollOffset();
caret_->update(point.x_, point.y_, h, l_shape, isrtl, completable);
+}
+
- if (schedule_redraw_) {
- // This happens when a graphic conversion is finished. As we don't know
- // the size of the new graphics, it's better the update everything.
- // We can't use redraw() here because this would trigger a infinite
- // recursive loop with showCaret().
- buffer_view_->resize(p->viewport()->width(), p->viewport()->height());
- p->viewport()->update();
- updateScrollbar();
- schedule_redraw_ = false;
+void GuiWorkArea::Private::showCaret()
+{
+ if (caret_visible_)
return;
- }
+ updateCaretGeometry();
p->viewport()->update(caret_->rect());
}
// LYXERR(Debug::PAINTING, "paintEvent begin: x: " << rc.x()
// << " y: " << rc.y() << " w: " << rc.width() << " h: " << rc.height());
- if (d->needResize()) {
+ if (d->need_resize_ || pixelRatio() != d->last_pixel_ratio_) {
+ d->resetScreen();
d->resizeBufferView();
- if (d->caret_visible_) {
- d->hideCaret();
- d->showCaret();
- }
}
- GuiPainter pain(viewport(), pixelRatio());
+ d->last_pixel_ratio_ = pixelRatio();
+
+ GuiPainter pain(d->screenDevice(), pixelRatio());
+
d->buffer_view_->draw(pain, d->caret_visible_);
// The preedit text, if needed
// and the caret
if (d->caret_visible_)
d->caret_->draw(pain);
+
+ d->updateScreen(ev->rect());
+
ev->accept();
}
}
-void GuiWorkArea::scheduleRedraw()
-{
- d->schedule_redraw_ = true;
-}
-
-
bool GuiWorkArea::inDialogMode() const
{
return d->dialog_mode_;
GuiWorkArea * wa = workArea(i);
LASSERT(wa, return);
wa->setUpdatesEnabled(true);
- wa->redraw(true);
+ wa->scheduleRedraw(true);
wa->setFocus();
///
currentWorkAreaChanged(wa);