#ifndef GUI_VIEW_H
#define GUI_VIEW_H
-// Must be here because of moc.
-#include <config.h>
-
+#include "frontends/Delegates.h"
#include "frontends/LyXView.h"
-#include "funcrequest.h"
+
+#include "support/strfwd.h"
#include <QMainWindow>
-#include <QTimer>
-#include <QAction>
-#include <QCloseEvent>
-class QToolBar;
+class QCloseEvent;
+class QDragEnterEvent;
+class QDropEvent;
class QMenu;
+class QShowEvent;
namespace lyx {
-namespace frontend {
-class QCommandBuffer;
+class Cursor;
+
+namespace frontend {
-QWidget* mainWindow();
+class Dialog;
+class GuiLayoutBox;
+class GuiToolbar;
+class GuiWorkArea;
+class TabWorkArea;
+class TocModels;
+class ToolbarInfo;
/**
* GuiView - Qt4 implementation of LyXView
*
* qt4-private implementation of the main LyX window.
*
- * Note: any QObject emits a destroyed(QObject *) Qt signal when it
- * is deleted.This might be useful for closing other dialogs
- * depending on a given GuiView.
+ * Note: a QObject emits a destroyed(QObject *) Qt signal when it
+ * is deleted. This might be useful for closing other dialogs
+ * depending on a given GuiView.
*/
-class GuiView : public QMainWindow, public LyXView {
+class GuiView : public QMainWindow, public LyXView, public GuiBufferViewDelegate,
+ public GuiBufferDelegate
+{
Q_OBJECT
public:
/// create a main window of the given dimensions
~GuiView();
- virtual void init();
- virtual void close();
- virtual void setGeometry(
- unsigned int width,
- unsigned int height,
- int posx, int posy,
- bool maximize,
- unsigned int iconSizeXY,
- const std::string & geometryArg);
- virtual void saveGeometry();
- virtual void busy(bool);
- Toolbars::ToolbarPtr makeToolbar(ToolbarBackend::Toolbar const & tbb);
+ ///
+ int id() const { return id_; }
+ void setFocus();
+ void setBusy(bool);
+ /// returns true if this view has the focus.
+ bool hasFocus() const;
+
+ /// add toolbar, if newline==true, add a toolbar break before the toolbar
+ GuiToolbar * makeToolbar(ToolbarInfo const & tbinfo, bool newline);
virtual void updateStatusBar();
- virtual void message(lyx::docstring const & str);
- virtual void clearMessage();
- virtual bool hasFocus() const;
+ virtual void message(docstring const & str);
- virtual void updateTab();
+ /// updates the possible layouts selectable
+ void updateLayoutList();
+ void updateToolbars();
+ QMenu * createPopupMenu();
+ bool getStatus(FuncRequest const & cmd, FuncStatus & flag);
+ bool dispatch(FuncRequest const & cmd);
- /// show - display the top-level window
- void show();
+ ///
+ void setLayoutDialog(GuiLayoutBox *);
- /// add the command buffer
- void addCommandBuffer(QToolBar * toolbar);
+ /// \return the buffer currently shown in this window
+ Buffer * buffer();
+ Buffer const * buffer() const;
+ /// set a buffer to the current workarea.
+ void setBuffer(Buffer * b); ///< \c Buffer to set.
+ ///
+ bool closeBuffer();
+ /// load a document into the current workarea.
+ Buffer * loadDocument(support::FileName const & name, ///< File to load.
+ bool tolastfiles = true); ///< append to the "Open recent" menu?
+ ///
+ void openDocument(std::string const & filename);
+ ///
+ void importDocument(std::string const &);
+ ///
+ void newDocument(std::string const & filename, bool fromTemplate);
- /// menu item has been selected
- void activated(FuncRequest const &);
+ /// GuiBufferDelegate.
+ ///@{
+ void resetAutosaveTimers();
+ void errors(std::string const &);
+ void structureChanged();
+ ///@}
- void initTab(QWidget* workArea);
+ ///
+ TocModels & tocModels();
+
+ /// called on timeout
+ void autoSave();
- QMenu* createPopupMenu();
+ /// \return the current buffer view.
+ BufferView * view();
+
+ /** redraw \c inset in all the BufferViews in which it is currently
+ * visible. If successful return a pointer to the owning Buffer.
+ */
+ Buffer const * updateInset(Inset const *);
+ ///
+ void restartCursor();
+
+ /// \return the \c Workarea associated to \p Buffer
+ /// \retval 0 if no \c WorkArea is found.
+ GuiWorkArea * workArea(Buffer & buffer);
+
+ /// Add a \c WorkArea
+ /// \return the \c Workarea associated to \p Buffer
+ /// \retval 0 if no \c WorkArea is found.
+ GuiWorkArea * addWorkArea(Buffer & buffer);
+ ///
+ void setCurrentWorkArea(GuiWorkArea * work_area);
+ ///
+ void removeWorkArea(GuiWorkArea * work_area);
+ /// return the current WorkArea (the one that has the focus).
+ GuiWorkArea const * currentWorkArea() const;
Q_SIGNALS:
void closing(int);
public Q_SLOTS:
- /// idle timeout
- void update_view_state_qt();
+ /// idle timeout.
+ /// clear any temporary message and replace with current status.
+ void clearMessage();
- /// populate a toplevel menu and all its children on demand
- void updateMenu(QAction *);
+private Q_SLOTS:
+ ///
+ void updateWindowTitle(GuiWorkArea * wa);
- void currentTabChanged (int index);
+ ///
+ void on_currentWorkAreaChanged(GuiWorkArea *);
+ ///
+ void on_lastWorkAreaRemoved();
/// slots to change the icon size
void smallSizedIcons();
void normalSizedIcons();
void bigSizedIcons();
-protected:
+private:
+ ///
+ TabWorkArea * addTabWorkArea();
+
+ /// connect to signals in the given BufferView
+ void connectBufferView(BufferView & bv);
+ /// disconnect from signals in the given BufferView
+ void disconnectBufferView();
+ /// connect to signals in the given buffer
+ void connectBuffer(Buffer & buf);
+ /// disconnect from signals in the given buffer
+ void disconnectBuffer();
+ ///
+ void dragEnterEvent(QDragEnterEvent * ev);
+ ///
+ void dropEvent(QDropEvent * ev);
/// make sure we quit cleanly
- virtual void closeEvent(QCloseEvent * e);
+ void closeEvent(QCloseEvent * e);
+ ///
+ void showEvent(QShowEvent *);
+
+ /// in order to catch Tab key press.
+ bool event(QEvent * e);
+ bool focusNextPrevChild(bool);
///
- virtual void resizeEvent(QResizeEvent * e);
+ struct GuiViewPrivate;
+ GuiViewPrivate & d;
+public:
+ ///
+ /// dialogs for this view
///
- virtual void moveEvent(QMoveEvent * e);
+
+ ///
+ void resetDialogs();
+
+ /// Hide all visible dialogs
+ void hideAll() const;
+
+ /// Update all visible dialogs.
+ /**
+ * Check the status of all visible dialogs and disable or reenable
+ * them as appropriate.
+ *
+ * Disabling is needed for example when a dialog is open and the
+ * cursor moves to a position where the corresponding inset is not
+ * allowed.
+ */
+ void updateDialogs();
+
+ /** \param name == "bibtex", "citation" etc; an identifier used to
+ launch a particular dialog.
+ \param data is a string representation of the Inset contents.
+ It is often little more than the output from Inset::write.
+ It is passed to, and parsed by, the frontend dialog.
+ Several of these dialogs do not need any data,
+ so it defaults to string().
+ \param inset ownership is _not_ passed to the frontend dialog.
+ It is stored internally and used by the kernel to ascertain
+ what to do with the FuncRequest dispatched from the frontend
+ dialog on 'Apply'; should it be used to create a new inset at
+ the current cursor position or modify an existing, 'open' inset?
+ */
+ void showDialog(std::string const & name,
+ std::string const & data, Inset * inset = 0);
+
+ /** \param name == "citation", "bibtex" etc; an identifier used
+ to reset the contents of a particular dialog with \param data.
+ See the comments to 'show', above.
+ */
+ void updateDialog(std::string const & name, std::string const & data);
+
+ /** All Dialogs of the given \param name will be closed if they are
+ connected to the given \param inset.
+ */
+ void hideDialog(std::string const & name, Inset * inset);
+ ///
+ void disconnectDialog(std::string const & name);
+
+ ///
+ void updateCompletion(Cursor & cur, bool start, bool keep);
private:
- /// focus the command buffer widget
- void focus_command_widget();
+ ///
+ void saveLayout() const;
+ ///
+ void restoreLayout();
+ ///
+ GuiToolbar * toolbar(std::string const & name);
+ ///
+ void constructToolbars();
+ ///
+ void initToolbars();
+ ///
+ void lfunUiToggle(FuncRequest const & cmd);
+ ///
+ void toggleFullScreen();
+ ///
+ void insertLyXFile(docstring const & fname);
+ ///
+ void insertPlaintextFile(docstring const & fname,
+ bool asParagraph);
+ /// Save a buffer as a new file.
/**
- * setWindowTitle - set title of window
- * @param t main window title
- * @param it iconified (short) title
- */
- virtual void setWindowTitle(lyx::docstring const & t, lyx::docstring const & it);
+ Write a buffer to a new file name and rename the buffer
+ according to the new file name.
- /// in order to catch Tab key press.
- bool event(QEvent * e);
- bool focusNextPrevChild(bool);
+ This function is e.g. used by menu callbacks and
+ LFUN_BUFFER_WRITE_AS.
- QTimer statusbar_timer_;
+ If 'newname' is empty, the user is asked via a
+ dialog for the buffer's new name and location.
- /// command buffer
- QCommandBuffer * commandbuffer_;
+ If 'newname' is non-empty and has an absolute path, that is used.
+ Otherwise the base directory of the buffer is used as the base
+ for any relative path in 'newname'.
+ */
+ bool renameBuffer(Buffer & b, docstring const & newname);
+ ///
+ bool saveBuffer(Buffer & b);
+ ///
+ bool closeBuffer(Buffer & buf, bool tolastopened = false);
- /// are we quitting by the menu?
- bool quitting_by_menu_;
+ ///
+ Inset * getOpenInset(std::string const & name) const;
+ /// Is the dialog currently visible?
+ bool isDialogVisible(std::string const & name) const;
///
- void updateFloatingGeometry();
+ Dialog * find_or_build(std::string const & name);
///
- QRect floatingGeometry_;
-
- void setIconSize(unsigned int size);
+ Dialog * build(std::string const & name);
- struct GuiViewPrivate;
- GuiViewPrivate& d;
+ /// This view ID.
+ int id_;
};
} // namespace frontend