int id() const { return id_; }
- ///
- void setBusy(bool);
/// are we busy ?
bool busy() const;
+
/// \name Generic accessor functions
//@{
/// The current BufferView refers to the BufferView that has the focus,
/// \return the \c Workarea associated to \p Buffer
/// \retval 0 if no \c WorkArea is found.
GuiWorkArea * workArea(Buffer & buffer);
+ /// \return the \c Workarea at index \c index
+ GuiWorkArea * workArea(int index);
/// Add a \c WorkArea
/// \return the \c Workarea associated to \p Buffer
void triggerShowDialog(QString const & qname, QString const & qdata, Inset * inset);
public Q_SLOTS:
+ ///
+ void setBusy(bool);
/// idle timeout.
/// clear any temporary message and replace with current status.
void clearMessage();
void normalSizedIcons();
void bigSizedIcons();
- /// For completion of autosave or exporrt threads.
- void threadFinished();
+ /// For completion of autosave or export threads.
+ void processingThreadStarted();
+ void processingThreadFinished();
+ void autoSaveThreadFinished();
/// must be called in GUI thread
void doShowDialog(QString const & qname, QString const & qdata,
void disconnectDialog(std::string const & name);
private:
- ///
+ /// Saves the layout and geometry of the window
void saveLayout() const;
+ /// Saves the settings of toolbars and all dialogs
+ void saveUISettings() const;
///
bool restoreLayout();
///
///
void insertPlaintextFile(docstring const & fname,
bool asParagraph);
+ ///
+ bool exportBufferAs(Buffer & b);
/// Save a buffer as a new file.
/**
bool renameBuffer(Buffer & b, docstring const & newname);
///
bool saveBuffer(Buffer & b);
+ /// save and rename buffer to fn. If fn is empty, the buffer
+ /// is just saved as the filename it already has.
+ bool saveBuffer(Buffer & b, support::FileName const & fn);
/// closes a workarea, if close_buffer is true the buffer will
/// also be released, otherwise the buffer will be hidden.
bool closeWorkArea(GuiWorkArea * wa, bool close_buffer);
/// is the buffer in this workarea also shown in another tab ?
/// This tab can either be in the same view or in another one.
bool inMultiTabs(GuiWorkArea * wa);
- /// is the buffer in this workarea also shown in another view ?
- bool inMultiViews(GuiWorkArea * wa);
+ /// is the buffer shown in some other view ?
+ bool inOtherView(Buffer & buf);
///
enum NextOrPrevious {
NEXTBUFFER,
///
Dialog * build(std::string const & name);
///
- void reloadBuffer();
+ bool reloadBuffer(Buffer & buffer);
///
- void dispatchVC(FuncRequest const & cmd);
+ void dispatchVC(FuncRequest const & cmd, DispatchResult & dr);
+ ///
+ void dispatchToBufferView(FuncRequest const & cmd, DispatchResult & dr);
///
void showMessage();
/// flag to avoid two concurrent close events.
bool closing_;
/// if the view is busy the cursor shouldn't blink for instance.
- bool busy_;
+ /// This counts the number of times more often we called
+ /// setBusy(true) compared to setBusy(false), so we can nest
+ /// functions that call setBusy;
+ int busy_;
+
};
} // namespace frontend