#ifndef GUI_VIEW_H
#define GUI_VIEW_H
+#include "frontends/Delegates.h"
#include "frontends/LyXView.h"
-#include <string>
-
+#include "support/strfwd.h"
#include <QMainWindow>
namespace lyx {
+class Cursor;
class ToolbarInfo;
namespace frontend {
class Dialog;
+class GuiLayoutBox;
class GuiToolbar;
class GuiWorkArea;
+class TabWorkArea;
/**
* GuiView - Qt4 implementation of LyXView
* is deleted. This might be useful for closing other dialogs
* depending on a given GuiView.
*/
-class GuiView : public QMainWindow, public LyXView
+class GuiView : public QMainWindow, public LyXView, public GuiBufferViewDelegate,
+ public GuiBufferDelegate
{
Q_OBJECT
public:
~GuiView();
- ///
///
int id() const { return id_; }
- void close();
void setFocus();
void setBusy(bool);
+ /// returns true if this view has the focus.
+ bool hasFocus() const;
/// add toolbar, if newline==true, add a toolbar break before the toolbar
GuiToolbar * makeToolbar(ToolbarInfo const & tbinfo, bool newline);
virtual void updateStatusBar();
virtual void message(docstring const & str);
- virtual bool hasFocus() const;
- void updateLayoutChoice(bool force);
- bool isToolbarVisible(std::string const & id);
+
+ /// updates the possible layouts selectable
+ void updateLayoutList();
void updateToolbars();
- ///
QMenu * createPopupMenu();
+ FuncStatus getStatus(FuncRequest const & cmd);
+ bool dispatch(FuncRequest const & cmd);
- /// dispatch to current BufferView
- void dispatch(FuncRequest const & cmd);
+ ///
+ void setLayoutDialog(GuiLayoutBox *);
/// \return the buffer currently shown in this window
Buffer * buffer();
Buffer const * buffer() const;
/// set a buffer to the current workarea.
void setBuffer(Buffer * b); ///< \c Buffer to set.
+ ///
+ bool closeBuffer();
+ /// load a document into the current workarea.
+ Buffer * loadDocument(support::FileName const & name, ///< File to load.
+ bool tolastfiles = true); ///< append to the "Open recent" menu?
+ ///
+ void openDocument(std::string const & filename);
+ ///
+ void importDocument(std::string const &);
+ ///
+ void newDocument(std::string const & filename, bool fromTemplate);
/// GuiBufferDelegate.
///@{
/// called on timeout
void autoSave();
- ///
- void updateEmbeddedFiles();
/// \return the current buffer view.
BufferView * view();
///
void on_currentWorkAreaChanged(GuiWorkArea *);
+ ///
+ void on_lastWorkAreaRemoved();
/// slots to change the icon size
void smallSizedIcons();
private:
///
- void addTabWorkArea();
+ TabWorkArea * addTabWorkArea();
/// connect to signals in the given BufferView
void connectBufferView(BufferView & bv);
/// dialogs for this view
///
+ ///
+ void resetDialogs();
+
/** Check the status of all visible dialogs and disable or reenable
* them as appropriate.
*
*/
void updateDialog(std::string const & name, std::string const & data);
- /// Is the dialog currently visible?
- bool isDialogVisible(std::string const & name) const;
-
/** All Dialogs of the given \param name will be closed if they are
connected to the given \param inset.
*/
void hideDialog(std::string const & name, Inset * inset);
///
void disconnectDialog(std::string const & name);
+
///
- Inset * getOpenInset(std::string const & name) const;
+ void updateCompletion(Cursor & cur, bool start, bool keep);
private:
+ ///
+ void lfunUiToggle(FuncRequest const & cmd);
+
+ ///
+ void insertLyXFile(docstring const & fname);
+ ///
+ void insertPlaintextFile(docstring const & fname,
+ bool asParagraph);
+
+ /// Save a buffer as a new file.
+ /**
+ Write a buffer to a new file name and rename the buffer
+ according to the new file name.
+
+ This function is e.g. used by menu callbacks and
+ LFUN_BUFFER_WRITE_AS.
+
+ If 'newname' is empty, the user is asked via a
+ dialog for the buffer's new name and location.
+
+ If 'newname' is non-empty and has an absolute path, that is used.
+ Otherwise the base directory of the buffer is used as the base
+ for any relative path in 'newname'.
+ */
+ bool renameBuffer(Buffer & b, docstring const & newname);
+ ///
+ bool saveBuffer(Buffer & b);
+ ///
+ bool closeBuffer(Buffer & buf);
+
+ ///
+ Inset * getOpenInset(std::string const & name) const;
+
+ /// Is the dialog currently visible?
+ bool isDialogVisible(std::string const & name) const;
///
Dialog * find_or_build(std::string const & name);
///