~GuiView();
- ///
- int id() const { return id_; }
- void setFocus();
+ /// LyXView inherited methods.
+ ///@{
+ int id() const { return id_; };
void setBusy(bool);
- /// returns true if this view has the focus.
- bool hasFocus() const;
+ BufferView * currentBufferView();
+ BufferView const * currentBufferView() const;
+ BufferView * documentBufferView();
+ BufferView const * documentBufferView() const;
+ void newDocument(std::string const & filename,
+ bool fromTemplate);
+
+ /// could be called from any thread
+ void message(docstring const &);
+ /// must be called from GUI thread
+ void updateMessage(QString const & str);
+
+ bool getStatus(FuncRequest const & cmd, FuncStatus & flag);
+ bool dispatch(FuncRequest const & cmd);
+ void restartCursor();
+ void updateCompletion(Cursor & cur, bool start, bool keep);
+ void setFocus();
+ ///@}
+
+ /// set a buffer to the current workarea.
+ void setBuffer(Buffer * b); ///< \c Buffer to set.
+
+ /// load a document into the current workarea.
+ Buffer * loadDocument(
+ support::FileName const & name, ///< File to load.
+ bool tolastfiles = true ///< append to the "Open recent" menu?
+ );
/// add toolbar, if newline==true, add a toolbar break before the toolbar
GuiToolbar * makeToolbar(ToolbarInfo const & tbinfo, bool newline);
- virtual void updateStatusBar();
- virtual void message(docstring const & str);
+ void updateStatusBar();
/// updates the possible layouts selectable
void updateLayoutList();
void updateToolbars();
QMenu * createPopupMenu();
- bool getStatus(FuncRequest const & cmd, FuncStatus & flag);
- bool dispatch(FuncRequest const & cmd);
///
- void setLayoutDialog(LayoutBox *);
+ LayoutBox * getLayoutDialog() const;
- /// \return the buffer currently shown in this window
- Buffer * buffer();
- Buffer const * buffer() const;
- /// set a buffer to the current workarea.
- void setBuffer(Buffer * b); ///< \c Buffer to set.
- ///
- bool closeBuffer();
- /// load a document into the current workarea.
- Buffer * loadDocument(support::FileName const & name, ///< File to load.
- bool tolastfiles = true); ///< append to the "Open recent" menu?
+ /// hides the workarea and makes sure it is clean
+ bool hideWorkArea(GuiWorkArea * wa);
+ /// closes the workarea
+ bool closeWorkArea(GuiWorkArea * wa);
+ /// closes the buffer
+ bool closeBuffer(Buffer & buf);
///
void openDocument(std::string const & filename);
///
void importDocument(std::string const &);
- ///
- void newDocument(std::string const & filename, bool fromTemplate);
/// GuiBufferDelegate.
///@{
/// called on timeout
void autoSave();
- /// \return the current buffer view.
- BufferView * view();
+ /// check for external change of any opened buffer, mainly for svn usage
+ void checkExternallyModifiedBuffers();
/** redraw \c inset in all the BufferViews in which it is currently
* visible. If successful return a pointer to the owning Buffer.
*/
Buffer const * updateInset(Inset const *);
- ///
- void restartCursor();
/// \return the \c Workarea associated to \p Buffer
/// \retval 0 if no \c WorkArea is found.
/// \return the \c Workarea associated to \p Buffer
/// \retval 0 if no \c WorkArea is found.
GuiWorkArea * addWorkArea(Buffer & buffer);
- ///
+ /// \param work_area The current \c WorkArea, or \c NULL
void setCurrentWorkArea(GuiWorkArea * work_area);
///
void removeWorkArea(GuiWorkArea * work_area);
Q_SIGNALS:
void closing(int);
+ void triggerShowDialog(QString const & qname, QString const & qdata, Inset * inset);
public Q_SLOTS:
/// idle timeout.
void normalSizedIcons();
void bigSizedIcons();
+ /// For completion of autosave or exporrt threads.
+ void threadFinished();
+
+ /// must be called in GUI thread
+ void doShowDialog(QString const & qname, QString const & qdata,
+ Inset * inset);
+
private:
+ /// Open given child document in current buffer directory.
+ void openChildDocument(std::string const & filename);
+ /// Close current document buffer.
+ bool closeBuffer();
+ /// Close all document buffers.
+ bool closeBufferAll();
///
TabWorkArea * addTabWorkArea();
bool event(QEvent * e);
bool focusNextPrevChild(bool);
+ ///
+ bool goToFileRow(std::string const & argument);
+
///
struct GuiViewPrivate;
GuiViewPrivate & d;
*/
void updateDialogs();
- /** \param name == "bibtex", "citation" etc; an identifier used to
+ /** Show dialog could be called from arbitrary threads.
+ \param name == "bibtex", "citation" etc; an identifier used to
launch a particular dialog.
\param data is a string representation of the Inset contents.
It is often little more than the output from Inset::write.
///
void disconnectDialog(std::string const & name);
- ///
- void updateCompletion(Cursor & cur, bool start, bool keep);
-
private:
///
void saveLayout() const;
bool renameBuffer(Buffer & b, docstring const & newname);
///
bool saveBuffer(Buffer & b);
- ///
- bool closeBuffer(Buffer & buf, bool close_buffer,
- bool tolastopened = false, bool mark_active = false);
- ///
- bool saveBufferIfNeeded(Buffer & buf);
- ///
- bool closeBufferAll(bool tolastopened = false);
+ /// closes a workarea, if close_buffer is true the buffer will
+ /// also be released, otherwise the buffer will be hidden.
+ bool closeWorkArea(GuiWorkArea * wa, bool close_buffer);
+ /// closes the tabworkarea and all tabs. If we are in a close event,
+ /// all buffers will be closed, otherwise they will be hidden.
+ bool closeTabWorkArea(TabWorkArea * twa);
+ /// gives the user the possibility to save his work
+ /// or to discard the changes. If hiding is true, the
+ /// document will be reloaded.
+ bool saveBufferIfNeeded(Buffer & buf, bool hiding);
+ /// closes all workareas
+ bool closeWorkAreaAll();
+ /// write all open workareas into the session file
+ void writeSession() const;
+ /// is the buffer in this workarea also shown in another tab ?
+ /// This tab can either be in the same view or in another one.
+ bool inMultiTabs(GuiWorkArea * wa);
+ /// is the buffer in this workarea also shown in another view ?
+ bool inMultiViews(GuiWorkArea * wa);
///
enum NextOrPrevious {
NEXTBUFFER,
///
void gotoNextOrPreviousBuffer(NextOrPrevious np);
- ///
- Inset * getOpenInset(std::string const & name) const;
-
/// Is the dialog currently visible?
bool isDialogVisible(std::string const & name) const;
///
Dialog * findOrBuild(std::string const & name, bool hide_it);
///
Dialog * build(std::string const & name);
+ ///
+ void reloadBuffer();
+ ///
+ void dispatchVC(FuncRequest const & cmd);
+ ///
+ void showMessage();
/// This view ID.
int id_;