#define GUITABULARCREATE_H
#include "GuiDialog.h"
-#include "ControlTabularCreate.h"
#include "ui_TabularCreateUi.h"
+#include <utility>
+
namespace lyx {
namespace frontend {
-class GuiTabularCreateDialog : public GuiDialog, public Ui::TabularCreateUi
+
+class GuiTabularCreate : public GuiDialog, public Ui::TabularCreateUi
{
Q_OBJECT
public:
- GuiTabularCreateDialog(LyXView & lv);
+ GuiTabularCreate(GuiView & lv);
private Q_SLOTS:
void columnsChanged(int);
void rowsChanged(int);
- /// parent controller
- ControlTabularCreate & controller() const;
-
private:
/// Apply changes
void applyView();
+ ///
+ bool initialiseParams(std::string const & data);
+ /// clean-up on hide.
+ void clearParams();
+ ///
+ void dispatchParams();
+ ///
+ bool isBufferDependent() const { return true; }
+ ///
+ FuncCode getLfun() const { return LFUN_TABULAR_INSERT; }
+
+ ///
+ typedef std::pair<size_t, size_t> rowsCols;
+ ///
+ rowsCols & params() { return params_; }
+
+private:
+ /// rows, cols params
+ rowsCols params_;
};
} // namespace frontend