#include "ui_SymbolsUi.h"
#include <map>
+#include <string>
#include <vector>
namespace lyx {
void dispatchParams();
void enableView(bool enable);
bool isBufferDependent() const { return true; }
- virtual FuncCode getLfun() const { return LFUN_SELF_INSERT; }
+ FuncCode getLfun() const { return LFUN_SELF_INSERT; }
//@}
public Q_SLOTS: