#include "ui_SymbolsUi.h"
#include <map>
-#include <set>
+#include <string>
+#include <vector>
namespace lyx {
namespace frontend {
void dispatchParams();
void enableView(bool enable);
bool isBufferDependent() const { return true; }
- virtual FuncCode getLfun() const { return LFUN_SELF_INSERT; }
+ FuncCode getLfun() const { return LFUN_SELF_INSERT; }
//@}
public Q_SLOTS:
///
UsedBlocks used_blocks;
/// list of all symbols
- typedef std::set<char_type> SymbolsList;
+ typedef std::vector<char_type> SymbolsList;
///
SymbolsList symbols_;
/// custom model for symbol list view