#include "support/gettext.h"
#include <QChar>
+#include <QDialogButtonBox>
+#include <QPushButton>
#include <QString>
#include <cstdio>
QString getBlock(char_type c)
{
// store an educated guess for the next search
+ // 0 <= lastBlock < no_blocks
// FIXME THREAD
static int lastBlock = 0;
if (c < 0x7f)
lastBlock = 0;
- // off the end already
- if (lastBlock == no_blocks)
- return QString();
-
// c falls into a covered area, and we can guess which
if (c >= unicode_blocks[lastBlock].start
&& c <= unicode_blocks[lastBlock].end)
int i = 0;
while (i < no_blocks && c > unicode_blocks[i].end)
++i;
- if (i == no_blocks || c < unicode_blocks[i].start)
+
+ if (i == no_blocks)
+ return QString();
+
+ if (c < unicode_blocks[i].start) {
+ // 0 < i < no_blocks
+ // cache the previous block for guessing next time
+ lastBlock = i - 1;
return QString();
+ }
+
+ // 0 <= i < no_blocks
// cache the last block for guessing next time
lastBlock = i;
return unicode_blocks[lastBlock].qname;
}
-} // namespace anon
+} // namespace
/////////////////////////////////////////////////////////////////////
{
public:
Model(GuiSymbols * parent)
- : QAbstractListModel(parent)
+ : QAbstractListModel(parent), encoding_(0)
{}
QModelIndex index(int row, int column, QModelIndex const &) const
{
setupUi(this);
- //Translate names
+ // Translate names
for (int i = 0 ; i < no_blocks; ++i)
unicode_blocks[i].qname = qt_(unicode_blocks[i].name);
chosenLE->clear();
string new_encoding = bufferview()->cursor().getEncoding()->name();
- if (buffer().params().inputenc != "auto" &&
- buffer().params().inputenc != "default")
+ if (buffer().params().inputenc != "auto-legacy" &&
+ buffer().params().inputenc != "auto-legacy-plain")
new_encoding = buffer().params().encoding().name();
if (new_encoding == encoding_)
// everything up to date
void GuiSymbols::enableView(bool enable)
{
chosenLE->setEnabled(enable);
- okPB->setEnabled(enable);
- applyPB->setEnabled(enable);
+ buttonBox->button(QDialogButtonBox::Ok)->setEnabled(enable);
+ buttonBox->button(QDialogButtonBox::Apply)->setEnabled(enable);
+ if (enable)
+ buttonBox->button(QDialogButtonBox::Close)->setText(qt_("Cancel"));
+ else
+ buttonBox->button(QDialogButtonBox::Close)->setText(qt_("Close"));
}
-void GuiSymbols::on_applyPB_clicked()
+void GuiSymbols::on_buttonBox_clicked(QAbstractButton * button)
{
- dispatchParams();
+ QDialogButtonBox * bbox = qobject_cast<QDialogButtonBox*>(sender());
+ switch (bbox->standardButton(button)) {
+ case QDialogButtonBox::Ok:
+ slotOK();
+ break;
+ case QDialogButtonBox::Apply:
+ dispatchParams();
+ break;
+ case QDialogButtonBox::Close:
+ hide();
+ break;
+ default:
+ break;
+ }
}
-void GuiSymbols::on_okPB_clicked()
+void GuiSymbols::slotOK()
{
dispatchParams();
hide();
}
-void GuiSymbols::on_closePB_clicked()
-{
- hide();
-}
-
-
void GuiSymbols::on_symbolsLW_activated(QModelIndex const &)
{
- on_okPB_clicked();
+ slotOK();
}
void GuiSymbols::on_chosenLE_textChanged(QString const & text)
{
bool const empty_sel = text.isEmpty();
- okPB->setEnabled(!empty_sel);
- applyPB->setEnabled(!empty_sel);
+ buttonBox->button(QDialogButtonBox::Ok)->setEnabled(!empty_sel);
+ buttonBox->button(QDialogButtonBox::Apply)->setEnabled(!empty_sel);
}
void GuiSymbols::on_chosenLE_returnPressed()
{
- on_okPB_clicked();
+ slotOK();
}
// this happens when the encoding changes when moving the cursor
categoryCO->setCurrentIndex(0);
updateSymbolList(false);
- return;
}
}