#include "Buffer.h"
#include "BufferParams.h"
#include "BufferView.h"
+#include "Cursor.h"
#include "Encoding.h"
#include "FuncRequest.h"
void GuiSymbols::scrollToItem(QString const & category)
{
- if (used_blocks.find(category) != used_blocks.end()) {
- int row = used_blocks[category];
- QModelIndex index = symbolsLW->model()->index(row, 0, QModelIndex());
- symbolsLW->scrollTo(index, QAbstractItemView::PositionAtTop);
- }
+ if (used_blocks.find(category) == used_blocks.end())
+ return;
+ int row = used_blocks[category];
+ QModelIndex index = symbolsLW->model()->index(row, 0, QModelIndex());
+ symbolsLW->scrollTo(index, QAbstractItemView::PositionAtTop);
}
+
void GuiSymbols::updateSymbolList(bool update_combo)
{
QString category = categoryCO->currentText();
#if QT_VERSION >= 0x040300
QChar::Category const cat = QChar::category(uint(c));
#else
- QChar const qc = uint(c);
- QChar::Category const cat = qc.category();
+ QChar::Category const cat = QChar(uint(c)).category();
#endif
// we do not want control or space characters
if (cat == QChar::Other_Control || cat == QChar::Separator_Space)