#define GUIREF_H
#include "GuiDialog.h"
-#include "Dialog.h"
#include "ui_RefUi.h"
+
#include "insets/InsetCommandParams.h"
#include <vector>
namespace lyx {
namespace frontend {
-class GuiRef : public GuiCommand, public Ui::RefUi
+class GuiRef : public GuiDialog, public Ui::RefUi
{
Q_OBJECT
public:
- GuiRef(LyXView & lv);
+ GuiRef(GuiView & lv);
private Q_SLOTS:
void changed_adaptor();
void redoRefs();
/// update references
void updateRefs();
+ ///
+ bool initialiseParams(std::string const & data);
+ /// clean-up on hide.
+ void clearParams() { params_.clear(); }
+ /// clean-up on hide.
+ void dispatchParams();
+
+private:
+ ///
+ InsetCommandParams params_;
/// sort or not persistent state
bool sort_;