#define GUIREF_H
#include "GuiDialog.h"
-#include "Dialog.h"
#include "ui_RefUi.h"
+
#include "insets/InsetCommandParams.h"
#include <vector>
namespace lyx {
namespace frontend {
-// FIXME This could, and therefore, should inherit from
-// GuiCommand. Note, e.g., that the definitions of the first
-// three private functions all just replicate what's there.
class GuiRef : public GuiDialog, public Ui::RefUi
{
Q_OBJECT
public:
- GuiRef(LyXView & lv);
+ GuiRef(GuiView & lv);
private Q_SLOTS:
void changed_adaptor();
void reset_dialog();
private:
- ///
- bool initialiseParams(std::string const & data);
- /// clean-up on hide.
- void clearParams();
- /// clean-up on hide.
- void dispatchParams();
///
bool isBufferDependent() const { return true; }
-
/** disconnect from the inset when the Apply button is pressed.
Allows easy insertion of multiple references. */
bool disconnectOnApply() const { return true; }
void gotoRef(std::string const &);
///
void gotoBookmark();
-
///
void closeEvent(QCloseEvent * e);
///
void redoRefs();
/// update references
void updateRefs();
+ ///
+ bool initialiseParams(std::string const & data);
+ /// clean-up on hide.
+ void clearParams() { params_.clear(); }
+ /// clean-up on hide.
+ void dispatchParams();
+
+private:
+ ///
+ InsetCommandParams params_;
/// sort or not persistent state
bool sort_;
int restored_buffer_;
/// the references
std::vector<docstring> refs_;
-
- ///
- InsetCommandParams params_;
};
} // namespace frontend