* text direction is given by \c rtl.
* \return the width of the drawn text.
*/
- virtual int text(int x, int y, docstring const & str, FontInfo const & f, bool rtl = false);
+ virtual int text(int x, int y, docstring const & str, FontInfo const & f,
+ bool rtl = false, double wordspacing = 0.0);
/** draw a string at position x, y (y is the baseline). The
* text direction is enforced by the \c Font.
* \return the width of the drawn text.
*/
- virtual int text(int x, int y, docstring const & str, Font const & f);
+ virtual int text(int x, int y, docstring const & str, Font const & f,
+ double wordspacing = 0.0);
/** draw a string at position x, y (y is the baseline), but
* make sure that the part between \c from and \c to is in
* \return the width of the drawn text.
*/
virtual int text(int x, int y, docstring const & str, Font const & f,
- Color other, size_type from, size_type to);
+ Color other, size_type from, size_type to,
+ double const wordspacing);
/// draw a char at position x, y (y is the baseline)
virtual int text(int x, int y, char_type c, FontInfo const & f);
private:
/// check the font, and if set, draw an underline
void underline(FontInfo const & f,
- int x, int y, int width);
+ int x, int y, int width, line_style ls = line_solid);
/// check the font, and if set, draw an dashed underline
void dashedUnderline(FontInfo const & f,