#ifndef GUIPAINTER_H
#define GUIPAINTER_H
+#include "Color.h"
+
#include "frontends/Painter.h"
#include <QPainter>
virtual void line(
int x1, int y1,
int x2, int y2,
- ColorCode,
+ Color,
line_style = line_solid,
- line_width = line_thin);
+ float line_width = thin_line);
/**
* lines - draw a set of lines
int const * xp,
int const * yp,
int np,
- ColorCode,
+ Color,
line_style = line_solid,
- line_width = line_thin);
+ float line_width = thin_line);
/// draw a rectangle
virtual void rectangle(
int x, int y,
int w, int h,
- ColorCode,
+ Color,
line_style = line_solid,
- line_width = line_thin);
+ float line_width = thin_line);
/// draw a filled rectangle
virtual void fillRectangle(
int x, int y,
int w, int h,
- ColorCode);
+ Color);
/// draw an arc
virtual void arc(
int x, int y,
unsigned int w, unsigned int h,
int a1, int a2,
- ColorCode);
+ Color);
/// draw a pixel
- virtual void point(
- int x, int y,
- ColorCode);
+ virtual void point(int x, int y, Color);
/// draw an image from the image cache
- virtual void image(int x, int y,
- int w, int h,
+ virtual void image(int x, int y, int w, int h,
lyx::graphics::Image const & image);
/// draw a string at position x, y (y is the baseline)
/// draw a char at position x, y (y is the baseline)
virtual int text(int x, int y, char_type c, FontInfo const & f);
+ /// draw a string and enclose it inside a button frame
+ virtual void buttonText(int x, int baseline, docstring const & s,
+ FontInfo const & font, bool mouseHover);
+
/// start monochrome painting mode, i.e. map every color into [min,max]
- virtual void enterMonochromeMode(ColorCode const & min,
- ColorCode const & max);
+ virtual void enterMonochromeMode(Color const & min,
+ Color const & max);
/// leave monochrome painting mode
virtual void leaveMonochromeMode();
+ /**
+ * Draw a string and enclose it inside a rectangle. If
+ * back color is specified, the background is cleared with
+ * the given color. If frame is specified, a thin frame is drawn
+ * around the text with the given color.
+ */
+ virtual void rectText(int x, int baseline, docstring const & str,
+ FontInfo const & font, Color back, Color frame);
+
+ /// draw a filled rectangle with the shape of a 3D button
+ virtual void button(int x, int y, int w, int h, bool mouseHover);
+
+ /// draw a character of a preedit string for cjk support.
+ virtual int preeditText(int x, int y,
+ char_type c, FontInfo const & f, preedit_style style);
+
+ void wavyHorizontalLine(int x, int y, int width, ColorCode col);
+
private:
+ /// check the font, and if set, draw an underline
+ void underline(FontInfo const & f,
+ int x, int y, int width);
+
+ /// check the font, and if set, draw an dashed underline
+ void dashedUnderline(FontInfo const & f,
+ int x, int y, int width);
+
+ /// check the font, and if set, draw an strike-through line
+ void strikeoutLine(FontInfo const & f,
+ int x, int y, int width);
+
+ /// check the font, and if set, draw double underline
+ void doubleUnderline(FontInfo const & f,
+ int x, int y, int width);
+
+ /// draw a bevelled button border
+ void buttonFrame(int x, int y, int w, int h);
+
/// draw small caps text
/**
\return width of the drawn text.
/// set pen parameters
void setQPainterPen(QColor const & col,
- line_style ls = line_solid,
- line_width lw = line_thin);
+ line_style ls = line_solid, float lw = thin_line);
QColor current_color_;
Painter::line_style current_ls_;
- Painter::line_width current_lw_;
+ float current_lw_;
///
bool const use_pixmap_cache_;
///
///
std::stack<QColor> monochrome_max_;
/// convert into Qt color, possibly applying the monochrome mode
- QColor computeColor(ColorCode col);
+ QColor computeColor(Color col);
/// possibly apply monochrome mode
QColor filterColor(QColor const & col);
///