/// draw a char at position x, y (y is the baseline)
virtual int text(int x, int y, char_type c, FontInfo const & f);
+ ///
+ virtual void textDecoration(FontInfo const & f, int x, int y, int width);
+
/// draw a string and enclose it inside a button frame
virtual void buttonText(int x, int baseline, docstring const & s,
FontInfo const & font, bool mouseHover);