#include "frontends/Painter.h"
#include <QPainter>
+#include <QPainterPath>
#include <stack>
class QString;
GuiPainter(QPaintDevice *, double pixel_ratio);
virtual ~GuiPainter();
+ /// This painter paints
+ virtual bool isNull() const { return false; }
+
/// draw a line from point to point
virtual void line(
int x1, int y1,
line_style ls = line_solid,
int lw = thin_line);
+ /**
+ * path - draw a path with bezier curves
+ * @param xp array of points' x co-ords
+ * @param yp array of points' y co-ords
+ * @param c1x array of first control points' x co-ords
+ * @param c1y array of first control points' y co-ords
+ * @param c2x array of second control points' x co-ords
+ * @param c2y array of second control points' y co-ords
+ * @param np size of the points array
+ */
+ virtual void path(int const * xp, int const * yp,
+ int const * c1x, int const * c1y,
+ int const * c2x, int const * c2y,
+ int np, Color,
+ fill_style = fill_none, line_style = line_solid,
+ int line_width = thin_line);
+
/// draw a rectangle
virtual void rectangle(
int x, int y,
virtual void image(int x, int y, int w, int h,
lyx::graphics::Image const & image);
- /** draw a string at position x, y (y is the baseline). The
- * text direction is given by \c rtl.
- * \return the width of the drawn text.
- */
- virtual int text(int x, int y, docstring const & str, FontInfo const & f,
- bool rtl = false, double wordspacing = 0.0);
+ /// draw a string at position x, y (y is the baseline).
+ virtual void text(int x, int y, docstring const & str, FontInfo const & f);
+
+ /// draw a char at position x, y (y is the baseline)
+ virtual void text(int x, int y, char_type c, FontInfo const & f);
/** draw a string at position x, y (y is the baseline). The
* text direction is enforced by the \c Font.
- * \return the width of the drawn text.
*/
- virtual int text(int x, int y, docstring const & str, Font const & f,
- double wordspacing = 0.0);
+ virtual void text(int x, int y, docstring const & str, Font const & f,
+ double wordspacing, double textwidth);
/** draw a string at position x, y (y is the baseline), but
* make sure that the part between \c from and \c to is in
* \c other color. The text direction is enforced by the \c Font.
- * \return the width of the drawn text.
*/
- virtual int text(int x, int y, docstring const & str, Font const & f,
- Color other, size_type from, size_type to,
- double const wordspacing);
-
- /// draw a char at position x, y (y is the baseline)
- virtual int text(int x, int y, char_type c, FontInfo const & f);
+ virtual void text(int x, int y, docstring const & str, Font const & f,
+ Color other, size_type from, size_type to,
+ double wordspacing, double textwidth);
///
virtual void textDecoration(FontInfo const & f, int x, int y, int width);
/// draw a string and enclose it inside a button frame
virtual void buttonText(int x, int baseline, docstring const & s,
- FontInfo const & font, bool mouseHover);
+ FontInfo const & font, Color back, Color frame, int offset);
/// start monochrome painting mode, i.e. map every color into [min,max]
- virtual void enterMonochromeMode(Color const & min,
+ virtual void enterMonochromeMode(Color const & min,
Color const & max);
/// leave monochrome painting mode
virtual void leaveMonochromeMode();
-
+
/**
* Draw a string and enclose it inside a rectangle. If
* back color is specified, the background is cleared with
virtual void rectText(int x, int baseline, docstring const & str,
FontInfo const & font, Color back, Color frame);
- /// draw a filled rectangle with the shape of a 3D button
- virtual void button(int x, int y, int w, int h, bool mouseHover);
-
/// draw a character of a preedit string for cjk support.
virtual int preeditText(int x, int y,
char_type c, FontInfo const & f, preedit_style style);
private:
/// check the font, and if set, draw an underline
void underline(FontInfo const & f,
- int x, int y, int width);
+ int x, int y, int width, line_style ls = line_solid);
/// check the font, and if set, draw an dashed underline
void dashedUnderline(FontInfo const & f,
void strikeoutLine(FontInfo const & f,
int x, int y, int width);
+ /// check the font, and if set, draw cross-through lines
+ void crossoutLines(FontInfo const & f,
+ int x, int y, int width);
+
/// check the font, and if set, draw double underline
void doubleUnderline(FontInfo const & f,
int x, int y, int width);
- /// draw a bevelled button border
- void buttonFrame(int x, int y, int w, int h);
-
/// set pen parameters
void setQPainterPen(QColor const & col,
line_style ls = line_solid, int lw = thin_line);
+ // Direction for painting text
+ enum Direction { LtR, RtL, Auto };
+
+ // Helper for text() method
+ void do_drawText(int x, int y, QString str, Direction dir, FontInfo const & f, QFont ff);
+
+ // Real text() method
+ void text(int x, int y, docstring const & s,
+ FontInfo const & f, Direction const dir,
+ double const wordspacing, double tw);
+
QColor current_color_;
Painter::line_style current_ls_;
int current_lw_;
/// possibly apply monochrome mode
QColor filterColor(QColor const & col);
///
- QString generateStringSignature(QString const & str, FontInfo const & f);
+ QString generateStringSignature(QString const & str, FontInfo const & f,
+ double wordspacing);
};
} // namespace frontend