GuiPainter(QPaintDevice *, double pixel_ratio);
virtual ~GuiPainter();
+ /// This painter paints
+ virtual bool isNull() const { return false; }
+
/// draw a line from point to point
virtual void line(
int x1, int y1,
/// draw a string and enclose it inside a button frame
virtual void buttonText(int x, int baseline, docstring const & s,
- FontInfo const & font, bool mouseHover);
+ FontInfo const & font, Color back, Color frame, int offset);
/// start monochrome painting mode, i.e. map every color into [min,max]
virtual void enterMonochromeMode(Color const & min,
virtual void rectText(int x, int baseline, docstring const & str,
FontInfo const & font, Color back, Color frame);
- /// draw a filled rectangle with the shape of a 3D button
- virtual void button(int x, int y, int w, int h, bool mouseHover);
-
/// draw a character of a preedit string for cjk support.
virtual int preeditText(int x, int y,
char_type c, FontInfo const & f, preedit_style style);
void strikeoutLine(FontInfo const & f,
int x, int y, int width);
+ /// check the font, and if set, draw cross-through lines
+ void crossoutLines(FontInfo const & f,
+ int x, int y, int width);
+
/// check the font, and if set, draw double underline
void doubleUnderline(FontInfo const & f,
int x, int y, int width);
- /// draw a bevelled button border
- void buttonFrame(int x, int y, int w, int h);
-
/// set pen parameters
void setQPainterPen(QColor const & col,
line_style ls = line_solid, int lw = thin_line);
+ // Direction for painting text
+ enum Direction { LtR, RtL, Auto };
+
// Helper for text() method
- void do_drawText(int x, int y, QString str, bool rtl, FontInfo const & f, QFont ff);
+ void do_drawText(int x, int y, QString str, Direction dir, FontInfo const & f, QFont ff);
// Real text() method
void text(int x, int y, docstring const & s,
- FontInfo const & f, bool const rtl,
+ FontInfo const & f, Direction const dir,
double const wordspacing, double tw);
QColor current_color_;